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Simple Scene - Elevator
Posted: Mon Sep 28, 2009 8:13 pm
by how_then
C&C are welcome.

Re: Simple Scene - Elevator
Posted: Mon Sep 28, 2009 8:56 pm
by acidarrow
Good work.
Now. The background is too blurry while there isn't a hint of DOF in the scene. So it just kinda looks fake.
Also some minor AA issues on the floor, but it's not too bad.
Re: Simple Scene - Elevator
Posted: Tue Sep 29, 2009 7:19 am
by Janusz Biela
For elevator metal You need Ani -reflection NODE. It is better realistic metal.
Re: Simple Scene - Elevator
Posted: Tue Sep 29, 2009 9:32 am
by salvatore
i like very much! very nice render
Re: Simple Scene - Elevator
Posted: Tue Sep 29, 2009 11:08 am
by opm
It looks great. Good job

Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 8:26 am
by how_then
Another update
Add Ani-reflection, High AA,
Remove background.
Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 9:09 am
by salvatore
very nice !!
What kind of lights are the spot over the doors? Photometric?
Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 10:25 am
by Janusz Biela
how_then wrote:Another update
Add Ani-reflection, High AA,
Remove background.
looks better .
For High AA better is use: Grid2 box filter 1.0 no FSAA, 0.05 all + IMPORTANT double size. After that rescale under PS with bicubicsharper. But with this trick You must remmember: blurr must be HQ.
I use this, I know this is a bit longer (not much, becouse is no FSAA and only grid2) but AA after rescaling is perfect! (good idea is a bit sharpering image and after that rescaling).
Please remmeber: BOX filter is fast and size filter 1.0 is good for smoothing pixels.
Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 11:01 am
by how_then
Johny_quick wrote:
For High AA better is use: Grid2 box filter 1.0 no FSAA, 0.05 all + IMPORTANT double size. After that rescale under PS with bicubicsharper. But with this trick You must remmember: blurr must be HQ.
I use this, I know this is a bit longer (not much, becouse is no FSAA and only grid2) but AA after rescaling is perfect! (good idea is a bit sharpering image and after that rescaling).
Thanks Johny ...Will try later
Is it possible to set difference AA for difference Surface or part???
Save render time.
refer for attachment.
Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 11:11 am
by Janusz Biela
how_then wrote:
Thanks Johny ...Will try later
Is it possible to set difference AA for difference Surface or part???
Save render time.
refer for attachment.
impossible.
But You can try no FSAA, when You have clean surface without noise Kray calculate only outlines (so this part will be fast)
Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 8:27 pm
by how_then
salvatore wrote:very nice !!
What kind of lights are the spot over the doors? Photometric?
yes. is IES light.
Re: Simple Scene - Elevator
Posted: Thu Oct 01, 2009 8:39 pm
by joreldraw
Nice job. Like so much all textures and ilumination
Re: Simple Scene - Elevator
Posted: Fri Oct 02, 2009 6:31 am
by how_then
thanks johny..your trick is really helpful. Render time is faster then previous render(high AA) and look smooth.
Is kray take very long time render for AA??
Re: Simple Scene - Elevator
Posted: Fri Oct 02, 2009 9:48 am
by jure
Very nice work!
Re: Simple Scene - Elevator
Posted: Fri Oct 02, 2009 10:22 am
by Janusz Biela
how_then wrote:Is kray take very long time render for AA??

every engine render has problem with this, V-ray too. Of coarse V-ray has a bit faster AA then Kray (but this is very small difference) so people from V-ray use this trick. Sometimes I see very bad AA on contrast area (for example: border chair on the white window - V-ray also have problem with this region....but we have
"Limit DR before tonemap" in menu so this problem is small in Kray and with rescaling under PS You don`t see this
btw we tested now new reflection/blurr in Kray and it is VERY PROMISE (super quality in short time, many times faster then LW and V-ray) so rescaling + low AA no FSAA now have BIG sense....
edit:
this is good example from V-ray, bad AA on contras area (in Kray You can fix it with "LimitDR before tonemap":
http://static2.evermotion.org/files/EVR ... 9b99c3.jpg