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realistic background

Posted: Wed Sep 16, 2009 9:43 am
by albertos2008
hi to all...
I often work with interiors, without direct lighting (like sun), preferring luminous white geometry on windows...
I'm bored of these white rectangle and I like to put some background images to add realism to the scene

which is the best way?, postproduction?, mappping the luminous geometry?
(I've found that kray doesn't support the "front" mapping, very useful to put a luminous background, is this a bug?)

thanks!

Alberto

Re: realistic background

Posted: Wed Sep 16, 2009 10:55 am
by Janusz Biela
This is simple:
background (with textured UV map) 100-150 luminosity (difuse OFF) + OFF:
- cast Shadow,
- Self Shadow,
- Receive Shadow

- ON Unseen by Radiosity (importand!)

Texture on background must have small desaturate and higher gamma in Edit image menu.
Better is do BIG BACKGROUND, becouse in animation You don`t recive movement.