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Some more interiors
Posted: Wed May 13, 2009 10:52 am
by richardo_forum
Hi krayer's
some interiors from the last few months..............
they rendered in around 3 hours and at an average res of 2500x1400............
hope you like
thanks
richardo
Re: Some more interiors
Posted: Wed May 13, 2009 11:12 am
by jure
Very nice work! congrats!
On second image the floor texture seems a bit too lowres I think.
Re: Some more interiors
Posted: Wed May 13, 2009 11:14 am
by jure
Btw. did you try local oversample to get better indirect shadows?
Re: Some more interiors
Posted: Wed May 13, 2009 11:19 am
by Janusz Biela
Cool!
Re: Some more interiors
Posted: Wed May 13, 2009 11:46 am
by stretch
Really nice feel! could you tell us about your lighting setup?
Re: Some more interiors
Posted: Wed May 13, 2009 12:18 pm
by nico
the first image is very good but change the texture floor!!!
what's light system?

Re: Some more interiors
Posted: Wed May 13, 2009 1:29 pm
by richardo_forum
hay
thanks for the replies guy's................
yeah i see now that i have a low res version of that floor texture on my server, must change it out for the high res version........
i will post the set-up tomorrow when i get some free time but its very simple............
thanks again
richardo
Re: Some more interiors
Posted: Thu May 14, 2009 10:32 am
by richardo_forum
here is a screen shot of the first render...............
and here are the settings
jure: i have'nt tried to render using local oversampling yet but is it an advantage when u have
area lights in the openings as they cast pritty good contact shadows?
what kind of settings would be a good starting point, so i can try it out??
richardo
Re: Some more interiors
Posted: Thu May 14, 2009 11:21 am
by nico
hi richardo
thank you for explanation

Re: Some more interiors
Posted: Thu May 14, 2009 11:22 am
by joreldraw
When you tell "Sunsky whith 300% intensity" is this Sun intensity? or how you increase the sky power?
Re: Some more interiors
Posted: Thu May 14, 2009 12:39 pm
by richardo_forum
joreldraw wrote:When you tell "Sunsky whith 300% intensity" is this Sun intensity? or how you increase the sky power?
sunsky is the shader from dpoint and i used this for the environment in this scene, ie a textured environment in the effects tab in lightwave.
the sky power is controled through the intensity tab within the shader settings.
Re: Some more interiors
Posted: Thu May 14, 2009 1:14 pm
by joreldraw
I have the plugin but i don“t see intensity for sky.
The plugin have 4 tabs, but no option for sky intensity.
Are you talkin about layer opacity?
Thanks
Re: Some more interiors
Posted: Thu May 14, 2009 1:41 pm
by richardo_forum
you control the sky intensity with the brightness value. also u may want to adjust the saturation value a little.
depends on ur scene and waht effect ur going for...............
Re: Some more interiors
Posted: Thu May 14, 2009 1:55 pm
by joreldraw
Ok, nice

thanks