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rendering an animation

Posted: Mon May 22, 2006 2:41 pm
by richardo_forum
hi guy's

looking for a bit of advice regarding rendering an animation................
on a dual proc. machine, is it correct to simply open 2 instances of lightwave and render using the same "shared" GI file, or should i copy the
Gi file to a seperate directory?? probably a stupid question, but i have tried this and one of the threads renders much slower than the other??

thanks

richardo

Posted: Mon May 22, 2006 3:30 pm
by silverlw
Quick and dirty explanation:
1. Create an irradiancemap by using precomputed and be sure it saves to disk.
2: Copy that file and be sure your 2 started lightwaves point at each of the GI files, NOT the same file.
3. activate save GI both so it will both read data from the GI file + update it with more FG rays.
4. Set 1 lightwave to render even frames and the other lw to render odd.
Hopes this solves it otherwise ask me for a better explanation.

Posted: Mon May 22, 2006 3:44 pm
by richardo_forum
thanks silverlw

perfect explanation......................i was using the same gi file, so that would explain it not working properly...................

thanks again

richardo