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Toys escape animation

Posted: Sat Mar 21, 2009 12:27 am
by larry_g1s
Here is a scene I recently finished for the Jason Ryan Animation live monthly webinar (http://www.jrawebinar.com) that I posted some questions about in the 'Help & tutorial" section (thread found here). Jason did the animation in Maya, which was then exported through Point Oven, where I modeled (not the characters), surfaced, and lit the scene in LightWave, rendering in Kray. This is my first usage of Kray for animated objects. I'm still getting the hang of it, but over all I'm happy with it (the .flv kind of takes away from the non-compressed version). I need to fix the lighting around the ball, but just ran out of time.

You can see the animation for the live 2hr webinar tomorrow here: http://www.jrawebinar.com/Mar09_buddyboost.htm

Re: Toys escape animation

Posted: Sat Mar 21, 2009 5:44 am
by geo_n
looks cool. Did you render out all frames with the background and character in kray in one pass? Because background and cam is not moving I think kray rendered it in seconds. Have you tried doing that scene with a moving cam and experience any flickering?

Re: Toys escape animation

Posted: Sat Mar 21, 2009 11:13 am
by theshape
it could use some motion blur - would look realy good, now it's a bit to crispy :)

Re: Toys escape animation

Posted: Sat Mar 21, 2009 1:33 pm
by nico
hi larry, the idea is very good but there's not a contrast in scene!!!

one suggestion:
the ball create a error on floor and wall
the piece of furniture need of best model design
the chrome of element isn't realistic...download the material in kray dep

http://www.kraytracing.com/new/distribu ... =10&t=1278

http://www.ladindecor.com/mobili%2010/Cassapanca2.jpg

Re: Toys escape animation

Posted: Mon Mar 23, 2009 5:25 pm
by larry_g1s
geo_n wrote:looks cool. Did you render out all frames with the background and character in kray in one pass? Because background and cam is not moving I think kray rendered it in seconds. Have you tried doing that scene with a moving cam and experience any flickering?
I didn't do any comp., it's all rendered in Kray frame by frame. I didn't move the camera because that's how the animator wanted it.
theshape wrote:it could use some motion blur - would look realy good, now it's a bit to crispy :)
Very good eye. The motion blur version was still rendering when I posted this. It's been updated with motion blur.
nico wrote:hi larry, the idea is very good but there's not a contrast in scene!!!

one suggestion:
the ball create a error on floor and wall
the piece of furniture need of best model design
the chrome of element isn't realistic...download the material in kray dep

http://www.kraytracing.com/new/distribu ... =10&t=1278

http://www.ladindecor.com/mobili%2010/Cassapanca2.jpg
I'm not following you on all the comments, but I do agree with you on the toy box surface...it was very generic.

Re: Toys escape animation

Posted: Mon Mar 23, 2009 6:01 pm
by jure
Nice work! What AA settings did you end up using for MB?

Re: Toys escape animation

Posted: Mon Mar 23, 2009 6:42 pm
by nico
sorry larry but my comments are for this particulars.
the anim is very good!!! :)

Re: Toys escape animation

Posted: Mon Mar 23, 2009 11:52 pm
by larry_g1s
jure wrote:Nice work! What AA settings did you end up using for MB?
I've attached the AA settings on Kray's end. MB was 20% with 1 pass at 100% shutter efficiency. I don't remember what the render times where, but they weren't bad. I think around 5 min or so.
nico wrote:sorry larry but my comments are for this particulars.
the anim is very good!!! :)
I gotcha nico, thanks on the spring surface, I'll work on that sense I'll be using this character for more animations. As for the ball, I noted that in my initial posting. I just didn't have time to figure out how to get rid of it. Any suggestions? It should be pretty tight geometry.

As for the animation...I wish they were mine. lol That's where I hope to get some day soon. As I mentioned Jason Ryan is the animator (he's a super vising animator for DreamWorks). Great guy and an amazing animator. I'll pass it along. ;)