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ope space photon

Posted: Wed Mar 11, 2009 11:24 am
by salvatore
Light setup:
1 small skydome with texture landscape sferical 70% luminosity and 450 KrayPhotoMultiplier
1 small area light (0.25 size) for sun 100% inv dist 9 m
1 area inv dist 2.5 m to the right to illuminate the dark of the kitchen.
Kray:
recurse 20 preset staic GI
exponenzial 2.2 exposure 1.0
photon: interior 400mm Photomap power 0.2
FG: interior
AA: grid 4 cubic grid FSAA radius 1.0
quality H

are welcome recommendations and criticisms :?

Re: ope space photon

Posted: Wed Mar 11, 2009 6:03 pm
by Janusz Biela
looks flat:
need:
- colours
- good AA
- reduce splotches
- better shadows
- better light
- turn ON hallogens and lamps (in kitchen too) this will warm inside

Around this without overbright area ofcoarse:

Re: ope space photon

Posted: Wed Mar 11, 2009 7:41 pm
by salvatore
Thanks Johny.
In the next image will try to fix these errors.
Maybe the low contrast and color and defects spotches are to too high value of KrayPhotoMultiplier (450). In the next image setter the Skydome to 200% and KrayPhotoMultiplier 40. :oops:

Re: ope space photon

Posted: Wed Mar 11, 2009 7:44 pm
by _mats_
Salvatore -

I think its looking great ! Johny's post work did the trick for me, Im sure the next render you post will be perfect, we're all still learning the ropes !

congrats

Matt -

Re: ope space photon

Posted: Wed Mar 11, 2009 8:13 pm
by Janusz Biela
_mats_ wrote:Salvatore -

I think its looking great ! Johny's post work did the trick for me, Im sure the next render you post will be perfect, we're all still learning the ropes !

congrats

Matt -
I don`t post trick! :x
I posted only example how must looks render (renders must have POWER : colours, sharp, good shadows, contrast, space....)

Re: ope space photon

Posted: Wed Mar 11, 2009 8:16 pm
by salvatore
Thanks Matt.
We can get to the levels of Johny?
We continue to try and study and sweat .. :wink:

Re: ope space photon

Posted: Wed Mar 11, 2009 9:00 pm
by _mats_
hah Johny, it was just an expression :)

The "tweak" you did on the PS looks good,is all I meant.

I know you help understand how to get there natively in Kray though.

All good, thanks !