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room - night view

Posted: Tue Jan 06, 2009 12:21 pm
by Janusz Biela
thx for Adrian for sharing scene (..and again I received bad conversion withaout UVmaps :x )
But this is only example of Power Shader. Render without vegetables (will render later) , time 24 min.
8 Area Lights, 3 lumi balls inside lamps. Exponential.

Re: room - night view

Posted: Tue Jan 06, 2009 10:05 pm
by _mats_
love it, for some reason the bed, its folds and cloth looks very very realistic.

I will have to figure out what powershader is and how to use it ! :)

Matt -

Re: room - night view

Posted: Wed Jan 07, 2009 12:22 am
by erwin zwart
_mats_ wrote: I will have to figure out what powershader is and how to use it ! :)
another great moody picture, Johny! You are starting to get kray a bit now, keep trying :lol:

Matt, the name he gave is misleading, you control strength of bounce with power value in the KrayPhotonMultiplier plugin in Motion plugins of an object or light, see: http://www.kraytracing.com/wiki/Kray_pl ... n_modifier

This is very powerful (pun intended) to control and tweak lighting whatever way you want it. It is far from unbiased, but gives great renders.

Re: room - night view

Posted: Thu Jan 08, 2009 4:32 am
by _mats_
Thanks Erwin !

I havent gotten to investigate all the new plugins and modifiers yet, I can think of more than a way to use this on previous projects, very handy

Re: room - night view

Posted: Thu Jan 08, 2009 7:49 pm
by larry_g1s
Really nice work Janusz. I like the style and colors. With all these great additions to the new Kray, I'd still love for some of you guys who know what you're to do some type of tutorials. Jing is a free application that would allow someone to capture and record there screen <hint, hint>.

(downside of Jing is only 5 minutes of recording time allowed, but one can just make multiple files.)

Re: room - night view

Posted: Fri Jan 09, 2009 12:44 pm
by artzgodka
so this work is also beautiful for me
very pretty lighting
there are on the example near the window small shortcomings on edges but this is not the most important