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Morrocan Bathroom

Posted: Wed Dec 17, 2008 2:25 am
by khan973_forum
Here is a render I made for a Morrocan Villa.
My main problem was to get the small details right as I had to wait fo th renders to be done.
But I used a trick that helped me a little bit, 2 sets of lights, one for Fprime (and OGL) the other one for Kray turn them on and off.
I did a lot of PS for this one to get the waterdrops right, simulate caustics, towels, etc...
One of my first inside renders in Kray.
Btw, hdr renders are reaaaally useful!

I couldn't make lightportals work fine so I gave up.

Any crits are welcome

Re: Morrocan Bathroom

Posted: Wed Dec 17, 2008 9:35 am
by Janusz Biela
khan973 wrote:Here is a render I made for a Morrocan Villa.
My main problem was to get the small details right as I had to wait fo th renders to be done.
But I used a trick that helped me a little bit, 2 sets of lights, one for Fprime (and OGL) the other one for Kray turn them on and off.
I did a lot of PS for this one to get the waterdrops right, simulate caustics, towels, etc...
One of my first inside renders in Kray.
Btw, hdr renders are reaaaally useful!

I couldn't make lightportals work fine so I gave up.

Any crits are welcome
no critics only help:
1/Forget specular ...this is very important . Kray have Ultra Fast reflection and blurr (many faster then V-ray , when You use small reflection - blurr in Kray rendered same as normal surfaces....). Specular is trick from XX age :lol: This is fake of blurr and in real worrld this is immposible becouse in real world You have reflection (or double reflection on all surfaces) with difference blurr+bump and incidental angle.
2/try Area lights in windows and small luminosity from outside \
3/very help You Power Shader (this reduce strong reflections and make good soft light from strong source light) - but ofcoarse You will recive it after next update.
3/For me better is when You use LWF (this is newest tonemaping, better correctons colours, make true colours) ofcoarse after update available....
4/very important setup surfaces too :mrgreen:

Re: Morrocan Bathroom

Posted: Wed Dec 17, 2008 2:14 pm
by khan973_forum
Thanks, I knew about speculars, but sometimes... :)
and I thought outside ligh was enougt, I'll try Area lights.
Of course, I'll try the ohter tools when they come out officially ;)

Re: Morrocan Bathroom

Posted: Wed Dec 17, 2008 3:43 pm
by jure
I think the render is quite good. But I don't like all beige colors - would be nice to have some contrast there... maybe darker floor. The towels are ok, but I think it'd look better if they were 3D. You can see they are comped in PS now. What problems did you have with lightportals?

Re: Morrocan Bathroom

Posted: Wed Dec 17, 2008 8:12 pm
by khan973_forum
Jure, I feel you on that note, I feel the same, it's just that the client wanted it that way...

For the Lightportals, I followed the tutorial but couldn't make them work, long renders or rendering errors, it didn't really work, maybe I din't ut enough energy too, I'll take time.