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Morrocan Bathroom
Posted: Wed Dec 17, 2008 2:25 am
by khan973_forum
Here is a render I made for a Morrocan Villa.
My main problem was to get the small details right as I had to wait fo th renders to be done.
But I used a trick that helped me a little bit, 2 sets of lights, one for Fprime (and OGL) the other one for Kray turn them on and off.
I did a lot of PS for this one to get the waterdrops right, simulate caustics, towels, etc...
One of my first inside renders in Kray.
Btw, hdr renders are reaaaally useful!
I couldn't make lightportals work fine so I gave up.
Any crits are welcome
Re: Morrocan Bathroom
Posted: Wed Dec 17, 2008 9:35 am
by Janusz Biela
khan973 wrote:Here is a render I made for a Morrocan Villa.
My main problem was to get the small details right as I had to wait fo th renders to be done.
But I used a trick that helped me a little bit, 2 sets of lights, one for Fprime (and OGL) the other one for Kray turn them on and off.
I did a lot of PS for this one to get the waterdrops right, simulate caustics, towels, etc...
One of my first inside renders in Kray.
Btw, hdr renders are reaaaally useful!
I couldn't make lightportals work fine so I gave up.
Any crits are welcome
no critics only help:
1/Forget specular ...this is very important . Kray have Ultra Fast reflection and blurr (many faster then V-ray , when You use small reflection - blurr in Kray rendered same as normal surfaces....). Specular is trick from XX age

This is fake of blurr and in real worrld this is immposible becouse in real world You have reflection (or double reflection on all surfaces) with difference blurr+bump and incidental angle.
2/try Area lights in windows and small luminosity from outside \
3/very help You Power Shader (this reduce strong reflections and make good soft light from strong source light) - but ofcoarse You will recive it after next update.
3/For me better is when You use LWF (this is newest tonemaping, better correctons colours, make true colours) ofcoarse after update available....
4/very important setup surfaces too

Re: Morrocan Bathroom
Posted: Wed Dec 17, 2008 2:14 pm
by khan973_forum
Thanks, I knew about speculars, but sometimes...

and I thought outside ligh was enougt, I'll try Area lights.
Of course, I'll try the ohter tools when they come out officially

Re: Morrocan Bathroom
Posted: Wed Dec 17, 2008 3:43 pm
by jure
I think the render is quite good. But I don't like all beige colors - would be nice to have some contrast there... maybe darker floor. The towels are ok, but I think it'd look better if they were 3D. You can see they are comped in PS now. What problems did you have with lightportals?
Re: Morrocan Bathroom
Posted: Wed Dec 17, 2008 8:12 pm
by khan973_forum
Jure, I feel you on that note, I feel the same, it's just that the client wanted it that way...
For the Lightportals, I followed the tutorial but couldn't make them work, long renders or rendering errors, it didn't really work, maybe I din't ut enough energy too, I'll take time.