Exterior test
Posted: Mon Nov 24, 2008 8:38 am
Small test render. All renders rescale 50%.Time renders 15-50 min 2400/1200 pix.Small PS after.
Yes3dworks wrote:mies van der rohe would not like it, hehe... funny idea to make the barcelona pavillon a sort of garden furniture market exhibition, nevertheless!!
yes ok, it's just a test, but johny, you can do better texturing than this! especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other. also, in general, materials look a bit 'cheap' here - and the water displacement is stretched unnaturally.
cheers
markus
New Kray have much better octree managment. Very fast startnig render and many free mammory save. Now instant working very fast no crashes and problems with memmory.geo_n wrote:Very nice lighting. The grass looks great. I hope the next ob has better intancing. I'm not able to render wide area with ob8 since kray is using lots of memory to render instances. Comparing to hd instance, kray has faster rendering of instancing but hd has better memory management. But both have problems rendering clipmapped polys. Its awfully slow!
i think the trees and plants look like from Evermotion and Onyx.
what do you mean by "power shader"? the new override plugin? the sun cast shadows (especially in the second image) are looking very dark to me.Johny_quick wrote:Yes![]()
But this is only test of Power Shader on Sun light. This shader decrese stronge light from objects, but still make good bounce light with colour information. Water is flat - just bump map texture used. Ofcoarse this is next test version of my grass (grass have only one texture, basic setup surface, but for me looking good and fast render)
Very importans is receive good light from Sun: no strong, no light - good balance.
Markus has a point (this is the architect in me), travertine is always placed 'mirrored' in the actual building, which gives a strong impact.3dworks wrote:especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other.
Just FYI :http://en.wikipedia.org/wiki/Mammary_glandJohny_quick wrote:Very fast startnig render and many free mammory save.
Whoa - this is getting picky. But actually if you are going to pick up this sort of detail, it is better to get it right. The stone in your link isn't travertine, it is green marble. The travertine is on the floor and courtyard walls. The interior stone wall closest to the pool is golden onyx. Only the marble and onyx wall panels are matched like this, travertine never is because it doesn't have the same distinctive repetitive patterning. I have travertine tiles in my hall and bathroom (got it for free!), and no 2 tiles are the same.archijam wrote:Markus has a point (this is the architect in me), travertine is always placed 'mirrored' in the actual building, which gives a strong impact.3dworks wrote:especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other.
This is normal Exponential, but You can`t use it becouse I have Power Shader for Sun (only beta testers have it in new Kray). Surfaces have low Diffuse around 60% (this kill fast photons and make good contrast - we can`t use lower bounce light (under 10 recurse) becouse glass render worong with small bounce value.bigstick wrote:Whoa - this is getting picky. But actually if you are going to pick up this sort of detail, it is better to get it right. The stone in your link isn't travertine, it is green marble. The travertine is on the floor and courtyard walls. The interior stone wall closest to the pool is golden onyx. Only the marble and onyx wall panels are matched like this, travertine never is because it doesn't have the same distinctive repetitive patterning. I have travertine tiles in my hall and bathroom (got it for free!), and no 2 tiles are the same.archijam wrote:Markus has a point (this is the architect in me), travertine is always placed 'mirrored' in the actual building, which gives a strong impact.3dworks wrote:especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other.
Sorry, no offence meant, but I'm sure all the non-architects here know by now, us architects can be maddeningly pedantic about stuff like this
Johny has just used some generic marble textures for a quick (and spectacular) lighting test so strictly speaking it is unfair to point these things out, particularly as he has reinvented the Barcelona Pavilion as a Turkish holiday condo.
Johny, please could you explain a bit more about the lighting setup?