Kray seems harder to set up then before.
Posted: Wed Oct 22, 2008 7:43 pm
Hey guys, I used to be able to make one luminous poly and a few objects. Then I would turn off the lights and be able to light with the luminous poly using photon mapping.
Now it seems I can not get this luminous polygon to light anything. I have set it up to be really really bright %150,000 and I barely start seeing anything lit but then its very very noisy.

Now I am finding I have to add a modifier and a shader to get Kray to light this way?
I preferred the old method of just having luminous polygons light up something.
I dont want to go add modifiers and shaders to every object in my scene. Is there any way that Kray can set a default for luminous polygons so that they have a general value with luminous % without adding a shader or modifier?
Now it seems I can not get this luminous polygon to light anything. I have set it up to be really really bright %150,000 and I barely start seeing anything lit but then its very very noisy.

Now I am finding I have to add a modifier and a shader to get Kray to light this way?
I preferred the old method of just having luminous polygons light up something.
I dont want to go add modifiers and shaders to every object in my scene. Is there any way that Kray can set a default for luminous polygons so that they have a general value with luminous % without adding a shader or modifier?