Help! I have to animate a huge building!
Posted: Sun Aug 17, 2008 12:16 pm
It's a monster. The building is 120m across, four storeys tall.
The client wants a fly-through of one floor. There are plenty of windows but the building is quite wide so natural light doesn't always make it right to the middle so i will need to put illumination inside.
What would be the best way to tackle it? Photonmap? Lightmap? LW lights or luminous polys for the interior lighting? Are there any tricks for boosting "ambient" light deeper inside the building without using too many extra light sources?
Given that the area covered is enormous but I'll only see a small part at any one time, should I trust Kray to select a GI resolution or should I set one myself? If so, what would be a good resolution to start at? How many photons would you suggest? (I'm not expecting definitive answers, but I'm sure there are people here with a better idea of where to start than me, at least).
If I generate a shared GI file for, say, every 5th frame using just one machine, can I then render on multiple machines using, say, virtualrender by sharing the GI file between all the machines?
Of course, I need to keep render times to a minimum too. Tricky problem really.
Many thanks for any help!
Phil
The client wants a fly-through of one floor. There are plenty of windows but the building is quite wide so natural light doesn't always make it right to the middle so i will need to put illumination inside.
What would be the best way to tackle it? Photonmap? Lightmap? LW lights or luminous polys for the interior lighting? Are there any tricks for boosting "ambient" light deeper inside the building without using too many extra light sources?
Given that the area covered is enormous but I'll only see a small part at any one time, should I trust Kray to select a GI resolution or should I set one myself? If so, what would be a good resolution to start at? How many photons would you suggest? (I'm not expecting definitive answers, but I'm sure there are people here with a better idea of where to start than me, at least).
If I generate a shared GI file for, say, every 5th frame using just one machine, can I then render on multiple machines using, say, virtualrender by sharing the GI file between all the machines?
Of course, I need to keep render times to a minimum too. Tricky problem really.
Many thanks for any help!
Phil