Page 1 of 2

Carpet and displacement ?

Posted: Wed Aug 06, 2008 9:40 am
by mk
Hi,

I didn't find any infos about carpet on the forum. Do you have some advice. to have a "volumetric" carpet :)

Seriously, any advice about the shader (to simulate good fibers) ?

Will Kray support diplacement ( microdisplacement) in a futur version ?

thanks
mk

Posted: Wed Aug 06, 2008 10:05 am
by Pheidian
Carpet and fur is a problem at the moment in Kray. We will have to wait for the next release to have some solution for this one...

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 7:35 am
by Ruslan2
Hi! Will microdisplacement in the kray in the future or so and remains a problem? :)

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 8:39 am
by Janusz Biela
We must wait for displacement and fur generator (this is on the list ) now we can use instance (this is not ideal tool but better then nothing...)

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 9:14 am
by jure
Ruslan2 wrote:Hi! Will microdisplacement in the kray in the future or so and remains a problem? :)
For carpets, grass and such the instances are quite good solution...

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 4:30 pm
by Ruslan2
kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 4:35 pm
by joreldraw
Without micropolysh displacement is hard to do this.
You can try to do this whith subpatch mesh and displacement map but the polygon count increase considerablely

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 7:30 pm
by jure
Ruslan2 wrote:kray instance ideally suited to grass, but I need to create a relief on the object using the displacement map, such as in the figure are made columns.
this is bad example but yes for this you need displacement map. You can tray and play with dpont's relief map node. maybe you can get away for not so closeup shots.

Re: Carpet and displacement ?

Posted: Thu Jun 04, 2009 7:58 pm
by Ruslan2
Can you show a simple example? :)

Re: Carpet and displacement ?

Posted: Fri Jun 05, 2009 6:33 am
by _mats_
Ruslan2 wrote:Can you show a simple example? :)
Hi Ruslan,

I posted this on another forum regarding Relief mapping, its in Italian, but you can see how the node is arranged and you can see how a 2 poly wall creates a pretty good result, it is a tad slower than regular bump map though, and the shadows it casts are hard shadows (good for sunlit exteriors particularly)

http://www.lwita.com/vb/showpost.php?p= ... stcount=16

Hope that helps

Matt

** edit **

here I posted a quick kray anim as well : http://www.lwita.com/vb/showpost.php?p= ... stcount=17
so you can see the shadows are relative to the light/camera angle, which is loads better than regular bump mapping

Re: Carpet and displacement ?

Posted: Fri Jun 05, 2009 8:40 am
by Janusz Biela
looks very good!
We can download it? I saw info does`t work on x64.... :(

Re: Carpet and displacement ?

Posted: Fri Jun 05, 2009 8:58 am
by Ruslan2
Hi _mats_! Thank you very much! :D

Re: Carpet and displacement ?

Posted: Fri Jun 05, 2009 9:41 am
by dballesg_forum
Johny_quick wrote:looks very good!
We can download it? I saw info does`t work on x64.... :(
Hi Johny,

The page to download the DPKit is this: http://pagesperso-orange.fr/dpont/plugi ... des_2.html

On the left column look for Relief Map. I read it's description and I didn't saw any info saying it will not work on x64. In fact the node exists on the x64 version of the DPKit.


David

Re: Carpet and displacement ?

Posted: Sun Jun 21, 2009 9:38 am
by Ruslan2
Pixel Displacement

Re: Carpet and displacement ?

Posted: Sun Jun 21, 2009 10:24 am
by jure
Ruslan2 wrote:Pixel Displacement
cool! how did you do it?