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Kitchen (not to be confused with jure's)

Posted: Wed Apr 05, 2006 3:05 pm
by Captain Obvious
blahonga

Posted: Wed Apr 05, 2006 4:36 pm
by jure
The lighting looks good! Maybe you should add another light from the camera point to brighten up the front?

Posted: Mon Apr 10, 2006 7:05 pm
by Captain Obvious
I don't think I'll bother, Jure. :)

Here's another render:

Posted: Mon Apr 10, 2006 8:10 pm
by Janusz Biela
Captain Obvious wrote:I don't think I'll bother, Jure. :)

Here's another render:
Nice. But too dark and stronge reflection... :D

Posted: Mon Apr 10, 2006 10:21 pm
by Captain Obvious
It looks bright enough on my monitor... :p

I've already turned down the reflections on the wall tiles. I'll post another rendering in a while. I've also completely redone the table. I think it looks better now. Better reflections, much better edge bevels.

Posted: Tue Apr 11, 2006 6:24 am
by Single
[quote="Captain Obvious"]It looks bright enough on my monitor... :p

It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?

Posted: Tue Apr 11, 2006 9:11 am
by Captain Obvious
Single wrote:It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
My secret: Fresnel effects on EVERYTHING! Every single object, more or less, has incidence angle gradients. Most objects have a small amount of reflectivity, as well.

Posted: Tue Apr 11, 2006 9:18 am
by Janusz Biela
Captain Obvious wrote:
Single wrote:It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
My secret: Fresnel effects on EVERYTHING! Every single object, more or less, has incidence angle gradients. Most objects have a small amount of reflectivity, as well.
Jep fresnel wallow is good effect to realy reflection. Show us setup for reflection?

Posted: Tue Apr 11, 2006 7:47 pm
by jure
How big did you render that image? I can barely see the demo bar :)