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Residential Exterior

Posted: Tue Jun 17, 2008 11:45 am
by Pheidian
Hello.

Here's the first residential exterior picture made with entirely Kray. Original size was 3913x4960 pixels. Render time to original was 3 hours 30 minutes.

Modelling by me, rendering and setup by Johny.

Project was relatively quickly done from the scratch, in around 6 hours total.

Image

Posted: Tue Jun 17, 2008 1:57 pm
by geo_n
nice. are those evermotion trees and hedges? the white walls make it look too plain.

Posted: Tue Jun 17, 2008 6:04 pm
by larry_g1s
Nice work Pheidian. I like the soft lighting look, not too sharp. You guys still got some work ahead of you if you're going to get your exteriors on par with your interiors. This isn't a knock on your exteriors, I just think you guys set the bar pretty high from your interiors.

Posted: Tue Jun 17, 2008 7:54 pm
by Janusz Biela
He he.
I promise You: we will make V-ray quality, this is my first and fast commercial exterior setup. Kray have same radiation as V-ray. Becouse V-ray have another system render (first/second multiplier bounce light) we must find system in Kray. I know: Kray can make fantastic exterior render (very fast and clean) but this need find better way for this - I mean: tonnemaping (which better), light system (lumi sunsky, lumi light or HDRi, how much bounce lights...
I will back....

Posted: Tue Jun 17, 2008 8:50 pm
by larry_g1s
Johny_quick wrote:He he.
I promise You: we will make V-ray quality, this is my first and fast commercial exterior setup. Kray have same radiation as V-ray. Becouse V-ray have another system render (first/second multiplier bounce light) we must find system in Kray. I know: Kray can make fantastic exterior render (very fast and clean) but this need find better way for this - I mean: tonnemaping (which better), light system (lumi sunsky, lumi light or HDRi, how much bounce lights...
I will back....
Like I said these are nice, so don't take my comment the wrong way. After seeing what you guys can do with the interiors, I have confidence you'll do it with exteriors as well. I've attached an image I found on the Evermotion forum that is comparable to this render, but the type of lighting I think you guys could achieve.

http://www.evermotion.org/vbulletin/att ... 1213227449

Posted: Tue Jun 17, 2008 9:34 pm
by Janusz Biela
Yes I saw this yesterday. Very nice light. Ofcoarse save it on my disc :wink:

Posted: Wed Jun 18, 2008 3:16 pm
by geo_n
Johny_quick wrote:He he.
I promise You: we will make V-ray quality, this is my first and fast commercial exterior setup. Kray have same radiation as V-ray. Becouse V-ray have another system render (first/second multiplier bounce light) we must find system in Kray. I know: Kray can make fantastic exterior render (very fast and clean) but this need find better way for this - I mean: tonnemaping (which better), light system (lumi sunsky, lumi light or HDRi, how much bounce lights...
I will back....
equally important to making beautiful render is easy to setup and fast to render. I hope kray can do all three like vray does. From vray 1 to 1.5 the features added made it really easy to do realistic renders. Especially now with vray sun system phy cam. No need for photon mapping and lightportals. Its no wonder you will see many good renders from vray since it is really easy to setup.

I want this kind of realism someday with kray. Its rendered by a friends collegue...back in 2006. Its not perfect but it renders fast with mid range pc back then.
Image

Posted: Wed Jun 18, 2008 3:31 pm
by Pheidian
I believe with Kray we can produce similar results, but it takes time, since these exteriors are the first one we've been working on, so gotta learn some stuff, exteriors are totally different game compared to interiors...

Thanks for the comments guys! I'll try to put up updated render of this scene here too...

Posted: Tue Jun 24, 2008 11:46 pm
by Pavlov
a personal advice: it's useless to mess with photons and FG in exteriors, just disable irradiance cache and use pathtracing with 3-4 bounces. Extremely precise results and quite speedy.

Paolo

Posted: Wed Jun 25, 2008 8:37 am
by bigstick
Why doesn't someone model Larry's scene so we can see how close we can get? I don't mind doing it, but I probably won't get the opportunity for a few days.

Posted: Wed Jun 25, 2008 9:29 am
by Janusz Biela
Pavlov wrote:a personal advice: it's useless to mess with photons and FG in exteriors, just disable irradiance cache and use pathtracing with 3-4 bounces. Extremely precise results and quite speedy.

Paolo
.....and You can go to sleep :D

Posted: Wed Jun 25, 2008 10:37 am
by Pavlov
hmm not really, i get 2500x 1600 pics in less than 1 hour on a quad.
I'm taliking of exteriors only eh..

Paolo

path tracing

Posted: Wed Jun 25, 2008 11:54 am
by erwin zwart
example of this in this thread, great work Paolo!

http://www.newtek.com/forums/showthread.php?t=85593

Posted: Fri Jun 27, 2008 3:27 pm
by Pheidian
Ok, we've been doing a lot (A LOT) tweaking with Johny, and here are some first impression of what we're at with Kray exterior setup now...

I know, this is still not quite there, I just applied our current setup and techique to this commercial scene to try how it would adapt, straight, no modifications by the different scene it was taken from...

Ok, here's the results. I'm gonna post more updates to this scene to see the difference with the original quick render in the top of this thread...

Image

Posted: Fri Jun 27, 2008 4:25 pm
by Pheidian
And update, this was rendered in 25 minutes.

Little noise added in PS... :)

Image