AA settings with luminous polygons
Posted: Wed May 21, 2008 6:12 pm
I have rendered the attached scene usine luminous polygons in the light fittings. It is just a simple, quick visualisation, (for me kray is a design tool as much as a visualisation one) so nothing awe-inspiring to look at.
You will immediately notice that the AA generally seems to be fine, apart from the edges of the lumi polys. I am using the following AA settings:-
rotated grid with size of 3
edge absolute =0.1
edge relative =0.1
edge Normal =0.1
edgeZ =0.1
edge Upsample =0
edge Thickness =1
edge Overburn =1
pixelfilter is catmull
These settings normally work just fine, so I don't know why they aren't working here.
You will immediately notice that the AA generally seems to be fine, apart from the edges of the lumi polys. I am using the following AA settings:-
rotated grid with size of 3
edge absolute =0.1
edge relative =0.1
edge Normal =0.1
edgeZ =0.1
edge Upsample =0
edge Thickness =1
edge Overburn =1
pixelfilter is catmull
These settings normally work just fine, so I don't know why they aren't working here.