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Surface Shader

Posted: Wed Mar 19, 2008 2:26 pm
by spercy_forum
Hello all, I am new to Kray and have am trying to get some information together about how the surface shader plugins work and how best to use them. Would anyone be kind enough to point me in the right direction Thanks

Re: Surface Shader

Posted: Thu Mar 20, 2008 9:16 am
by Janusz Biela
spercy wrote:Hello all, I am new to Kray and have am trying to get some information together about how the surface shader plugins work and how best to use them. Would anyone be kind enough to point me in the right direction Thanks
You mean shaders from Kray?
Now are 3 shaders from Kray, all shader I use in my renders becouse they help me strong.

1/KrayIndirectRays
desaturate: 100% make white (gray) bounce color information (very good for wood floor ) they reduce colored on wall and ceiling past bounce light sun.
Ideal 50-100%, 0% is OFF.
Multiply: I don`t use this, but if You need: no problem (extra bounce lights for surface) same Multiplier in Kray. Sometimes I use it for lumi poly (they make stronger shadow, contrast, light) good is 2-3, but You can use 10.
Limit dynamic range: experimental shader (make fantastic light from small lumi poly without strong blum near lumi poly) This is hard for use....

2/KraySkyPortal

My favorite :)
Make fantastic photons position, very "inteligent" shader. They collect light from outside area and shot item to room but....very "inteligent" - reduce strong light near windows, make very good contrast, make very good light around obiects. This is best shader from Kray. I use only this for lights inside rooms, small lights to.
Importance must be 100%, Visible make loooooong render - You don`t need this. Caustic portal for caustic effect if You need.

3/KraySurfaceOption
Control diffuse model : turn ON this shader
It is individual control FG for surfaces. Good for leavs on tree (You don`t need good FG on leavs becouse they is far). Good for far obiects.
Control FG need turn ON, You can use very low setup for far obiect: 20/50 or similar. For very far obiects You can use: Diffuse model - photon filtered without Control FG Rays.

Re: Surface Shader

Posted: Thu Mar 20, 2008 11:04 am
by phile_forum
Johny_quick wrote:2/KraySkyPortal

My favorite :)
Oh Johny, you tease us! :D

Surface Shaders

Posted: Thu Mar 20, 2008 11:06 am
by spercy_forum
Thanks thats very helpful

shaders-KrayIndirectRays

Posted: Tue Apr 08, 2008 9:11 am
by mx
Hi there, I am very keen to get started with testing out the Kray shaders and can see how to load them but where can I find them as they are not in my list of shaders already?

Re: shaders-KrayIndirectRays

Posted: Tue Apr 08, 2008 9:16 am
by Haven1000
mx wrote:Hi there, I am very keen to get started with testing out the Kray shaders and can see how to load them but where can I find them as they are not in my list of shaders already?
You need to remove the kray plugin, then add it again. This is what I do for every new version, just incase G has added or removed plugins (like the shaders).

Posted: Tue Apr 08, 2008 5:50 pm
by vsele
In my version I have only the Surface shader...the others are still for beta testers...or not?

Posted: Tue Apr 08, 2008 7:05 pm
by acidarrow
Yeah that's right, consider that post from a Johny a sneak preview of things to come ;)