Page 1 of 1
Formula 1 Ferrari steering wheel.
Posted: Wed Mar 22, 2006 9:03 pm
by Josamoto
Hi all! I did this model a couple of months ago, actually it was part of a complete formula 1 car I did as my first ever Lightwave project. Decided to retexture as I learnt a few new techniques since last year.
Hope you all like!
Settings:
Photon mapping, Cache irradiance = on
150 000 lightmap photons (although I have no idea how much is enough!!!)
N = 1200 (Hope that's good enough)
FG Rays Max = 1200
Full screen grid AA, 3 with 32 undersample
Posted: Wed Mar 22, 2006 9:54 pm
by Josamoto
PS: Please drop a few suggestions on the texturing. I feel it can look even more photoreal, but I'm sort off out of ideas!!!
Posted: Thu Mar 23, 2006 7:21 pm
by Janusz Biela
Josamoto wrote:PS: Please drop a few suggestions on the texturing. I feel it can look even more photoreal, but I'm sort off out of ideas!!!
Mayby add computer and keyboard... Render with DoF.
Computer and keyboard on the desk.
Posted: Thu Mar 23, 2006 7:51 pm
by jure
I think you did a nice work. The rim looks very nice. I like how the specular highlight is broken.
Few suggestions:
- add an reflection map and make materials on knobs slightly reflective
- add maybe a bit irregularity on knobs to break specular there also.
- Add a bit more depth to "screens" by indenting them more in the body, add reflection and maybe something on the display...
- make background a bit more interesting.. maybe in darker tones also.
Posted: Fri Mar 24, 2006 10:52 pm
by Josamoto
Hi all!!!
Update with a bit of help from Jure! Thanks
Johhny: Unfortunately I'm too lazy to add a keyboard and computer to the scene. I want the scene to primarily focus on the steering wheel, without too many distractive objects around...but!!! I did decide to try a bit of DOF as per your excellent advice!
The image with DOF is currently rendering, but heres one I added a bit of reflection to the LCD displays to!
Thanks guys!
Update Update Update!
Posted: Sat Mar 25, 2006 8:46 pm
by Josamoto
Hi all!
Very mild DOF added, you might not see it, I can because I know its there...hee hee!!!
Reflections tuned and a few other material tweaks done on the model.
Thanks for watching...oh yeah...crits please!!!

Posted: Sun Mar 26, 2006 4:35 pm
by jure
Are you using specularity on your surfaces? If you are maybe better try without them and use blurred reflections. And fina a nice reflection map, a HDRI one or similar. I suggest checking out this tutorial:
http://www.dbki.de/tutorials/eng/hdr_lighting/index.htm