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Bath - skyportals

Posted: Thu Feb 21, 2008 2:41 am
by Janusz Biela
credits:
1/http://www.chaosgroup.com/forums/vbulle ... hp?t=40815
2/Silver for show link

Three skyportals bath and shower + window.
renders 10 - 60 min.

Posted: Thu Feb 21, 2008 6:35 am
by Pheidian
Nice job mate!

Mind giving a screen shot of the sky portal setup, like the placing of the sky portals, sky portal planes on the ceilings and one in window?

Posted: Thu Feb 21, 2008 10:32 am
by darickster
love the water!

hate the sampling issues in the last pic around the edge of the toilet.

Posted: Thu Feb 21, 2008 11:09 am
by artzgodka
Super render, Lighting and GI very cool

Kray rulez :o


az

Posted: Thu Feb 21, 2008 12:39 pm
by ana028
Wow Johny, as usual. :wink:

I hope that the next beta coming soon.

Posted: Thu Feb 21, 2008 1:46 pm
by erwin zwart
darickster wrote:hate the sampling issues in the last pic around the edge of the toilet.
that is the old LW-has-no-vertex-normals thing... I wonder if it ever will be implemented.
Great tests, Johny.

Posted: Thu Feb 21, 2008 4:46 pm
by Janusz Biela
Erwin Zwart wrote:
darickster wrote:hate the sampling issues in the last pic around the edge of the toilet.
that is the old LW-has-no-vertex-normals thing... I wonder if it ever will be implemented.
Great tests, Johny.
Yes true.
Sink have 89.5 angle smooth.
Now is 50 angle

Posted: Thu Feb 21, 2008 6:50 pm
by ana028
Perfect Johny, this correction was a little detail only. Most times, people of the forums are extremely perfectionist. This detail is the same of other works but it's only a little detail. You can see the same issue in the chevrolet camaro of this forum near the front wheels, but this work is great too.

In this work you show to this forum the new skyportals and the result was great same as the skyportals tests of Silver in other post. :wink:

Posted: Thu Feb 21, 2008 8:49 pm
by darickster
i am not that harsh hehe, first chance to give crit and i take it.

Johny do you use nodes btw or is it all conventional surfacing?
The dof is post i reckon? i tried it the other day and kray gave an error message..

cheers

Posted: Thu Feb 21, 2008 9:37 pm
by Janusz Biela
darickster wrote:i am not that harsh hehe, first chance to give crit and i take it.

Johny do you use nodes btw or is it all conventional surfacing?
The dof is post i reckon? i tried it the other day and kray gave an error message..

cheers
No NODEs - only standart setup surfaces.
DoF from PS.

Posted: Fri Feb 22, 2008 12:49 am
by acidarrow
darickster wrote: The dof is post i reckon? i tried it the other day and kray gave an error message..
You tried what? Adding dof with kray? What error message did you get?

Posted: Fri Feb 22, 2008 11:24 am
by darickster
a general long message with 'press esc to exit'. To activate dof i need AA passes in lw, maybe has something to do with that. Anyways i would be happy with a zdepth pass export. :lol:

Posted: Fri Feb 22, 2008 12:22 pm
by Pheidian
DOF works well with Kray, just camera settings enable dof (needs perspective camera or similar, or more AA passes to activate it in LW), then it should go well with Kray also. Other settings (AA passes etc) doesnt affect Kray in any way.

Posted: Sat Feb 23, 2008 1:19 am
by acidarrow
darickster wrote:Anyways i would be happy with a zdepth pass export. :lol:
Then you should be because kray does export zbuffer.

Posted: Sat Feb 23, 2008 11:17 am
by silverlw
AcidArrow wrote:
darickster wrote:Anyways i would be happy with a zdepth pass export. :lol:
Then you should be because kray does export zbuffer.
Yeah Kray have supported this for a long time now. Try needbuffers -1; in tailer. then you get out :
Alpha,caustics,direct light,indirect light,other,reflections,refractions,pure texture and Zbuffer.