Hiding luminous polygons, does it work in Kray!?
Posted: Sat Feb 16, 2008 1:34 pm
Hello all!
I stumbled across interesting Node technique to hide luminous polygons from reflections also. I know if you use unseen by camera, your polygon is shown in reflections, so there's no way of hiding it, or is there!?
Please all Internal testers, comment is this already supported on Kray, and if not, would it be possible to quickly get this integrated to next release:
From newtek discussion:
http://www.newtek.com/forums/showthread.php?t=80025
A solution: if you're using LW9, in the Node Editor, add a Spot Info node, connect Sampled Ray to a scalar math Invert node, and connect that to Transparency. This will make your polygon opaque only when it's being viewed by a "Sampled Ray", which is any ray in LightWave that is marked as being part of a multi-ray sampling process, such as radiosity or blurry reflections.
This is the most needed one for me, to hide luminous panels that light up my rooms...
I stumbled across interesting Node technique to hide luminous polygons from reflections also. I know if you use unseen by camera, your polygon is shown in reflections, so there's no way of hiding it, or is there!?
Please all Internal testers, comment is this already supported on Kray, and if not, would it be possible to quickly get this integrated to next release:
From newtek discussion:
http://www.newtek.com/forums/showthread.php?t=80025
A solution: if you're using LW9, in the Node Editor, add a Spot Info node, connect Sampled Ray to a scalar math Invert node, and connect that to Transparency. This will make your polygon opaque only when it's being viewed by a "Sampled Ray", which is any ray in LightWave that is marked as being part of a multi-ray sampling process, such as radiosity or blurry reflections.
This is the most needed one for me, to hide luminous panels that light up my rooms...