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Hotel room
Posted: Mon Mar 20, 2006 10:12 am
by Janusz Biela
This is my work in progress (first camera). I have problem with REFLECTION BLURRING (what best speed setup for Kray - REFLECTION BLURRING?) Postprocess - Photoshop.
Posted: Mon Mar 20, 2006 12:32 pm
by jure
As usual, nice work! I like the bloom.
Regarding blure - by all means use blurring accuracy limit. I just set it at 1% and it works fine. You can also try disabeling FG reflections in FG tab.
Posted: Wed Mar 22, 2006 5:20 pm
by Janusz Biela
jure wrote:As usual, nice work! I like the bloom.
Regarding blure - by all means use blurring accuracy limit. I just set it at 1% and it works fine. You can also try disabeling FG reflections in FG tab.
O thanks!!
Update my work. Litle cut camera.
30 min rendering....
Posted: Wed Mar 22, 2006 5:45 pm
by jure
Awsome! I love your materials... So realistic. Care to share the secret?

Posted: Wed Mar 22, 2006 7:48 pm
by Carlos Ferreira Pinto
Excellent work, Johny. Well done. Cheers.
Posted: Wed Mar 22, 2006 9:57 pm
by Janusz Biela
I must fix many bug. Many looks from camera.
Posted: Wed Mar 22, 2006 10:27 pm
by Josamoto
Excellent texturing, modelling, lighting and everything dude! Love the reflections on the woodwork. Do you perhaps mind sharing the Lightwave reflections settings for the material used on the head board as well as reflection settings for Kray?
nice
Posted: Fri Mar 24, 2006 9:55 am
by cokmahendra
nice image....
can you share you kray setting to us ??
and DOF setting too..

Posted: Fri Mar 24, 2006 10:04 am
by Janusz Biela
Josamoto wrote:Excellent texturing, modelling, lighting and everything dude! Love the reflections on the woodwork. Do you perhaps mind sharing the Lightwave reflections settings for the material used on the head board as well as reflection settings for Kray?
O yes no problem.
Next camera and surface for objects and Kray setup.
DoF make on Z-BUFFER in LW and processing on Photoshop (he he 5 sec. DoF)
PS
I fix this artefact (door light) I switch "on" Phat Tracing in Photon Tab.
Posted: Fri Mar 24, 2006 10:09 am
by jure
Thank you very much johny!
Posted: Fri Mar 24, 2006 10:32 am
by jure
I checked your settings and I don't know if this will be any better but you can try this settings instead:
FG threshold 0.0 | min 100 | max 2000
spatial tolerance: 0.1 | angle: 80°
distance min: 50% | max 5000%
B/D: 0% | oversample: 100%
Posted: Fri Mar 24, 2006 12:28 pm
by Janusz Biela
jure wrote:I checked your settings and I don't know if this will be any better but you can try this settings instead:
FG threshold 0.0 | min 100 | max 2000
spatial tolerance: 0.1 | angle: 80°
distance min: 50% | max 5000%
B/D: 0% | oversample: 100%
OK testet this to night. THANKS!
but angle: 80° make low quality shadow?
Posted: Fri Mar 24, 2006 12:56 pm
by jure
I don't think angle 80° will make low quality shadows. It will make samples on curved surfaces farther appart.
I'm not 100% sure though...
Posted: Fri Mar 24, 2006 10:05 pm
by Josamoto
Thanks for the texture settings!!! I must say, I find it interresting how you use an incidence gradient in your diffuse channel. I've only used it in reflections before to create fresnel effects.
Cool! I still have sooooo much to learn!
Posted: Fri Mar 24, 2006 10:11 pm
by Josamoto
May I ask a stupid question? When do you normally use a incidence gradient in your diffuse channel?
Your last image looks even more photoreal!!! I like it and I wish my work could look that good!