More light inside interior
Posted: Wed Jan 23, 2008 7:58 pm
I am currently turning an old scene (still) into an animation. It's a patio enclosed by a wall on one side and windows on the other. Starting from the 'still scene' I already adjusted textures, light settings and so on. The light that was used for the still (only one sunlight) is ok. The only thing I keep struggling with is getting enough light inside the interior.
There have to be 2 shots from inside (some distance from windows) looking and maybe walking into patio, but interior is far too dark at the moment.
These are just houses so rooms are relatively small with little or no windows along the outer walls. In the past we used all kinds of fill lights to get extra light inside (for int. stills). The sun light alone doesn't seem to get the job done, or are there specific settings to get more light inside (cranking up photon multiplier?) without turning the exterior into an atomic explosion
.
Or should I start of with the interior and from there on adjust settings/materials of exterior?
There have to be 2 shots from inside (some distance from windows) looking and maybe walking into patio, but interior is far too dark at the moment.
These are just houses so rooms are relatively small with little or no windows along the outer walls. In the past we used all kinds of fill lights to get extra light inside (for int. stills). The sun light alone doesn't seem to get the job done, or are there specific settings to get more light inside (cranking up photon multiplier?) without turning the exterior into an atomic explosion

Or should I start of with the interior and from there on adjust settings/materials of exterior?