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VirtualRender
Posted: Thu Nov 15, 2007 12:25 pm
by phile_forum
Just seen in a thread on the Newtek forums that VirtualRender is being developed for use with Kray. This is very, very exciting news.
Can anyone spill the beans on how the project is going?
Phil
Posted: Thu Nov 15, 2007 12:46 pm
by Mario
Where did you read this?
I cant find it.
Posted: Thu Nov 15, 2007 12:52 pm
by phile_forum
If I understand the thread correctly, it's in this one:
http://www.newtek.com/forums/showthread.php?t=75942
Posts by Sensei and Silverlw mention it.
Phil
Posted: Thu Nov 15, 2007 12:59 pm
by Mario
This sounds interesting.
Can we get some more info on this, please.
Posted: Thu Nov 15, 2007 3:25 pm
by jure
I wish I could.. But this seems like a secret project between Sensei and Grzegorz.

I haven't been told much details except that they are working on integrating Virtual render and Kray....
Posted: Thu Nov 15, 2007 4:53 pm
by Mario
And whats VirtualRender?
Posted: Thu Nov 15, 2007 5:28 pm
by direwolf
It's a bucketrenderer integrated in lightwave. This mean it splits a single frame over multiple computers to render. Therefore you can render at REALLY high res.
So, it's networkrendering for single frames. Can't tell you if it has any benifits for animationrendering (at normal resolutions), since the gain may not benifit versus the loadtimes.
Posted: Thu Nov 15, 2007 5:49 pm
by silverlw
Yes it's true. Sensei and Grzegorz are enabling hooks so the two softwares will be able to cooperate with each other. This is a win situation for everyone.
Posted: Thu Nov 15, 2007 7:00 pm
by direwolf
Just hope this doesn't stop Kray from developping it's own networkrender (as promised). Since VirtualRender costs approx. $300,-
Posted: Thu Nov 15, 2007 8:13 pm
by Haven1000
Direwolf wrote:Can't tell you if it has any benifits for animationrendering (at normal resolutions), since the gain may not benifit versus the loadtimes.
I believe render sequences will be supported

Posted: Fri Nov 16, 2007 2:05 pm
by direwolf
I thought so too, but i wonder if there is any gain in rendering each single frame of an animation over multiple pc's. I think the load per machine is bigger then the adventage.
Most networkrenders distrubute the single frames to different nodes, instead of having all nodes render at one frame. This last methode is only seen for rendering high res images.
Posted: Fri Nov 16, 2007 2:19 pm
by Haven1000
Direwolf wrote:I thought so too, but i wonder if there is any gain in rendering each single frame of an animation over multiple pc's. I think the load per machine is bigger then the adventage.
Most networkrenders distrubute the single frames to different nodes, instead of having all nodes render at one frame. This last methode is only seen for rendering high res images.
I'm not entirely sure how it will work but I'm sure it will be scene dependant regarding the validity of using it for render sequences.
And I still regard 1080p as high res

Posted: Fri Nov 16, 2007 2:47 pm
by direwolf
Nah, 1080 can be rendered fine by one machine. Final print can be impossible to render for LW (or Kray) due memoryadressing. There VirtualRender comes into place.
Posted: Fri Nov 16, 2007 3:41 pm
by Haven1000
Direwolf wrote:Nah, 1080 can be rendered fine by one machine. Final print can be impossible to render for LW (or Kray) due memoryadressing. There VirtualRender comes into place.
Sure, but I was coming from the point of view of rendering animation scene's which have intensive raytracing and AA requirements, not so much of making previously unattainable resolutions possible.
When you have animation frames still taking 20+ minutes you are going to see speed improvements regardless of loading times IMHO.
Anyway, lest just see what G and Sensei come up with

Seen on the Newtek forum
Posted: Mon Dec 03, 2007 6:11 pm
by phile_forum
http://www.newtek.com/forums/showthread ... 942&page=3
"Quote:
Originally Posted by mav3rick
sensei great to see virtuarender will work with kray over renderfarm!!!!!
That day came today..
Please send Kray scenes to me for rendering in super hi-resolutions.."
OK,
now can you tell us all about it?
