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Posted: Sat Jan 06, 2007 1:20 am
by ana028
Hi, your result is very good, can you obtain the same result after you and glass windows to the scene ? At the moment I'm adding the last objets to my scene to make my final version.

Posted: Sat Jan 06, 2007 1:52 am
by Voxel
There already is "glass" but I think you mean a full window+frame like in your later renderings? Well the window size would be smaller which means less light but I am sure a little tweaking of the light falloff values would bring the brightness back up to where it was. Yes, it should look similar. Try it yourself. The scene I uploaded earlier included the lighting rig (2 area lights) used.

Jon

Posted: Sat Jan 06, 2007 8:50 am
by ana028
Yes, the windows make that the light value decay. Here is my last test.

Posted: Mon Jan 08, 2007 1:30 am
by ana028
Here is other test, I quit the lamp and I add a ventilator and some objects to display cabinets, for now I don't make or add more objects or changes to the scene because at the moment I can't get a better result in gi, and this is my first test. I'll start another test to get better results with another scene.

Posted: Sat Feb 10, 2007 3:35 am
by PrintF
good result!

Ana, you use photonmap or lightmap to illuminate this room?

multiplier?

in kray 1.612 if you use multiplier above 1.0 you have color saturation... how you solve this problem?
color correction in photoshop?

Posted: Sat Feb 10, 2007 10:03 am
by ana028
The first image is the native kray render and the second is with color correction whith photoshop, but I think that the native result of kray is a good result for kray 1.612. With 1.7 you can get a better result in less time.

Posted: Sat Feb 10, 2007 10:14 pm
by PrintF
Ana028 wrote:The first image is the native kray render and the second is with color correction whith photoshop, but I think that the native result of kray is a good result for kray 1.612. With 1.7 you can get a better result in less time.
yes, good result for kray 1.612. And, imho, its not needed color correction :).

you use AA 3xgrid? sometimes much faster rendering at higher resolution and after reduce, for get simulate of AA.
in kray 1.612 very slow AA.

in your room - you use Lightmap or Photonmap ?
use are_lights? or only sky_dome?
multiplier - 1.0 ?