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Posted: Sun Dec 31, 2006 2:00 am
by ana028
Here is two new tests, with similar config of Silverlw. I don't know if this tests are better than my older test.

One of the test was made with 3 full screen aa, and the second test was made without aa.

I think that I really have to learn a lot to use kray engine correctly.

Posted: Sun Dec 31, 2006 12:33 pm
by ana028
Here is a new test, I removed the spinquad logo and I add to the scene the newspaper and the dragon, here is too a detail image of the new objects.


Happy new year 2007.

Posted: Sun Dec 31, 2006 3:05 pm
by ana028
I add one object with 64 thousands polygons and the render time is similar.

Posted: Sun Dec 31, 2006 3:31 pm
by lwnewbie
Hi. How did you get the walls so white and clean without splotches. That's what I having problems with. what are your kray settings? I downloading your room and can't get the walls to look that bright. Also I read that kray likes the walls to have thickness, and yours dont. thanx

Posted: Sun Dec 31, 2006 3:40 pm
by ana028
Here is my settings for kray and If you can get similar results you can download the setup scene by Silverlw in this post.

Posted: Sun Dec 31, 2006 3:53 pm
by lwnewbie
Ana028 wrote:Here is my settings for kray and If you can get similar results you can download the setup scene by Silverlw in this post.
I downloaded the scene and removed your model and added my own. I dont understand the black no-photon part. but I like the results i got. when finished, i'll post a pic. thanx again

Posted: Sun Dec 31, 2006 5:28 pm
by ana028
I removed the black no-photon part in my scene, I don't understand very good, but the setup of my scene is the setup that I upload and my scene is similar than the scene of Silverlw without no-photon part.

Posted: Sun Dec 31, 2006 8:22 pm
by lwnewbie
Here is a rendering of my test room. I used the exact settings that was used by Silverlw as downloaded from this post. How do I get a better render with cleaner, whiter walls? thanx. :?

Posted: Sun Dec 31, 2006 8:32 pm
by ana028
lwnewbie at the moment I'll go to the last dinner of the year and tomorrow I think that I can't test your scene because I'll have family in my house but when I can, I test your scene.

Here is my last images from 2006, I increment ray recursion limit to 8.


Happy New Year 2007.

Posted: Sun Dec 31, 2006 9:16 pm
by lwnewbie
Hey Ana. Enjoy your dinner. thanx for the reply. Happy New Year!

Posted: Mon Jan 01, 2007 1:45 pm
by ana028
Here is the scene, I add some things and correct gi same my scene test.

With dome light you can control the intensity.

Posted: Mon Jan 01, 2007 4:47 pm
by lwnewbie
Hi Ana028. Happy New Year. I rendered the file you sent, First of all, I don't have FPrime, and I'm using LW8.0. Here is the render I got. I dont have the sky texture you used. How did you make the dome? this is much better than what i had b4. thanx. How does the dome make this big difference? :)

Posted: Mon Jan 01, 2007 4:59 pm
by ana028
Hi lwnewbie and happy new year, here is the full scene, with textures. Try now.
The dome light is the light object in layer 4. You can control your luminosity increased the value of light object.

Your result must be same this.

Posted: Mon Jan 01, 2007 5:14 pm
by lwnewbie
thanx a lot Ana028. gonna go test it now. brb

Posted: Mon Jan 01, 2007 5:35 pm
by ana028
The dome light is a good method to get light rays in all directions the problem of dome light is that the render engine of primitive lw is very slow but with kray you can get a photorealistic results is your scene is well config in a few minutes.

The sky texture name sky04.jpg is in the rar.