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Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Tue Aug 11, 2009 12:00 am
by matt gorner
Update: made the spacing gaps smaller, arranged some gadgets inline to each other as oppose on top, results in smaller windows for all.
The Physical Sky one could be made to fit the smaller banner, but would mean some of the gadgets won't display their entries fully, this is bad, so I've left it as is for now. The other option is to have a unique smaller banner just for that window, or make the other smaller banners a little wider, that's if keeping the banners on the 'secondary' panels the same is deemed advantageous visually.
Feel free to rip into it
Matt
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Tue Aug 11, 2009 12:41 am
by larry_g1s
I'm liking it. Let's go Jure & G.!
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Tue Aug 11, 2009 12:53 am
by matt gorner
Another update! Trying out a smaller banner, now even more compact.
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Tue Aug 11, 2009 10:01 am
by joreldraw
Much better

nice job
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Tue Aug 11, 2009 12:40 pm
by archijam
Matt Gorner wrote:Another update! Trying out a smaller banner, now even more compact.
Nice!
You have my full votes now Mat

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Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Wed Aug 12, 2009 3:23 am
by matt gorner
Latest update:
Changed logo to original on all the banners, but added a very subtle metallic look to go with the carbon fibre background.
Updated Physical Sky script using Jure's latest version of the script. The geographical locations popup menu is still not hooked up, I need to understand the format for geo locations Kray uses, as the script denotes Longitude E / Latitude N, whereas the list of Countries I have formatted and ready have a mix of N E S and W locations.
Layout tweak done to the Buffers script as per Jure's suggestions
Also added 'Select All' 'Clear All' and 'Invert' buttons for the checkboxes, so users can quickly check all buffers / clear all or select the one or two they don't need, and press invert. It deliberately doesn't affect the RGB buffer as most users will pretty much always have this selected.
I was thinking of doing something similar to the Override script and have a 'Enable' checkbox, but looking at the code for that it seemed more involved as it was writing to the Kray script file, and I'd rather not mess about with that!
Modified the Undersample location on the Sampling tab on the main Kray UI as per Jure's suggestions, however, because of how the gadgets are changed when this is set from 'None' to 2,4,8 etc. it made sense to have the gadgets that are changed by this function appear inline and underneath. It just seems more logical than having gadgets disappear _above_ the popup menu. The gadgets may not be in the original order as the original script, so unless there is a real reason for this, I think this change makes sense, but I will take advice on this.
Override script UI updated as per Jure's suggestions - overrides on the left, disables on the right.
Created UI for Kray Tonemap Blend script in the same style as the other scripts.
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Wed Aug 12, 2009 5:37 am
by larry_g1s
i personally like it without the double "K" for the logo.
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Wed Aug 12, 2009 10:16 am
by joreldraw
i too without the doble K, previous banner better. if not this sound "K kray kkkroooakk"

Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Fri Aug 14, 2009 10:43 am
by bigstick
Nice work Matt - big improvement IMHO
We can all clearly see that you can make stuff look a lot better, but surely you have to admit, the latest iterations are much nicer!
I really like the latest versions. I don't think I can find a single criticism.
I'm sorry if you think I'm not giving you enough credit, I do like the aesthetics (and your manual cover proposal, and the work on your website), it's the functional elements associated with those I'm not quite so keen on. I'm an architect - I can't get away from "form follows function"

and as far as 'design' is concerned, IMHO it is absolutely impossible to separate form and function. If there is no application or function as such, it's just 'Art'.
The reason for me commenting as I did, was that I thought you could easily embrace your objectives, and tweak the UI in a positive and genuinely useful way. I think you have done this very effectively. Now we have something which could be implemented, with the blessing of many users, as opposed to an interesting and pretty exercise.
Definitely a demonstration of Nietszche's most famous quote!
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Fri Aug 14, 2009 12:02 pm
by khan973_forum
Once you have G's blessing, we all get a Fresh Kray!

And yes, definitely ,ot the 2 K. Here in france KK (pronounced caca) means "poop" and it's not gonna give a briliant image...
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Sat Aug 15, 2009 11:12 pm
by matt gorner
Experimental feature, although it works pretty well so far. Thanks to Jure for helping out with the conversion code!
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Sun Aug 16, 2009 10:04 am
by dballesg_forum
Hi Matt,
I am always a fan of your designs!
An easy question, it is the Kray Physical Sky an LScript, or a C plugin?
David
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Sun Aug 16, 2009 12:06 pm
by Janusz Biela
You a master!
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Sun Aug 16, 2009 1:53 pm
by matt gorner
dballesg wrote:Hi Natt,
I am always a fan of your designs!
An easy question, it is the Kray Physical Sky an LScript, or a C plugin?
David
LScript!
Re: KRay 2.0 LScript UI Re-Layout Test
Posted: Sun Aug 16, 2009 4:25 pm
by khan973_forum
Ooooh really nice, I always thought something more visual would be handy!
It would be nice to have the Day / Night wave so we can see according to the time where it is dark

Can we point-click on the map to get the location?
Good job as usual!!!