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Posted: Fri Dec 29, 2006 1:08 pm
by pixym
Hello Guys,
What version of LW do use with Kray?
I use LW 8.3 right now.
Posted: Fri Dec 29, 2006 9:31 pm
by tajino
still using 8.5
Posted: Fri Dec 29, 2006 9:52 pm
by pixym
I would use 8.5 but I have a display bug in the modeler with my GFX card (Quadro FX 3500)
Posted: Fri Dec 29, 2006 10:05 pm
by tajino
i had the display problem too, when there is transparency, work around select all trans poly, cut and paste to sort the order and it fixes the problem.
the only reason i use 8.5 is for the Pshop blending modes that i've requested for a long time and was implemented in that version. Pshop Multiply great for applying baked gi map, no need to fiddle with the texture gamma as needed prior to that.
Posted: Sun Dec 31, 2006 5:59 am
by Pavlov
Another info, if your obj has no layer, you can simply name the Nulls the same exact way of the object.
I.e. Ball is the object, just name "Ball" a null and it will be an instance.
Again, Instancing based on object's points - like HDinstance - is on to do list, so just a matrter of patience
bye
Paolo
Posted: Tue Jan 02, 2007 4:42 pm
by dalecampbelljr
tajino wrote:
anyway, i don't see any advantages of using lw9+ with kray at the moment, might even be a long moment.
hmm why is that?
Dale
Posted: Tue Jan 02, 2007 5:40 pm
by pixym
Pavlov wrote:Another info, if your obj has no layer, you can simply name the Nulls the same exact way of the object.
I.e. Ball is the object, just name "Ball" a null and it will be an instance.
Again, Instancing based on object's points - like HDinstance - is on to do list, so just a matrter of patience
bye
Paolo
Good news, Paolo
Posted: Tue Jan 02, 2007 5:42 pm
by pixym
tajino wrote:i had the display problem too, when there is transparency, work around select all trans poly, cut and paste to sort the order and it fixes the problem.
the only reason i use 8.5 is for the Pshop blending modes that i've requested for a long time and was implemented in that version. Pshop Multiply great for applying baked gi map, no need to fiddle with the texture gamma as needed prior to that.
Thanks for the tip Tajino

Posted: Sat Jan 06, 2007 7:35 pm
by Pavlov
dunno if it has been mentioned, but like Fprime, Kray is very asensitive about how an object is displayed.
If you use bounding box od gyde, Kray wont see that obj at all; use at least Wireframe.
Dunno if this can explain clone not rendering up someone mentioned.
bye
Paolo
Posted: Sun Jan 07, 2007 2:23 am
by vashts
Pavlov wrote:If you use bounding box od gyde, Kray wont see that obj at all; use at least Wireframe.
are you sure? I have a scene with all objects in bounding box and it renders fine both in 1.612demo and 1.7 OB1..
vashts
Posted: Sun Jan 07, 2007 3:40 am
by pixym
Very strange...
My scenes do not render bounding box displayed objects in kray 1.7Oß1 (eh Obi Wan)

Posted: Fri Feb 01, 2008 11:01 pm
by robk
I cna't get the null to show up.
The objects name was Chair and it had no layers.
I did the replace with null thing
changhed the nulls name to Chair
Rendered and then nothing?
what am I doing wrong?
Posted: Sat Feb 02, 2008 11:54 am
by dballesg_forum
Hi,
If I understood you well, you REPLACED you original Chair object with a Null? That it is why it is not working.
1.- Load your Chair object on Layout (no layers on it).
2.- Create a new Null (CTRL + N) and name it Chair.
3.- Move it so it is not over your chair.
4.- Render the frame in Kray.
5.- If you want more instances, simply Clone that null and move them.
Those are the steps I used to create instances and worked for me.
David
Posted: Sat Feb 02, 2008 12:39 pm
by phile_forum
My workflow is to place all the original objects first (so I can see everything is arranged properly - chairs around a table for instance) then use the replace command to swap all but one of them for nulls, renaming appropriately as I go along so the name of the null matches the name of the original object.
Phil
Posted: Sat Feb 02, 2008 8:48 pm
by _mats_
phile wrote:My workflow is to place all the original objects first (so I can see everything is arranged properly - chairs around a table for instance) then use the replace command to swap all but one of them for nulls, renaming appropriately as I go along so the name of the null matches the name of the original object.
Phil
That is exactly how I use it too... would be nice to have a wireframe of the null, I know its hard to code from kray thought (affecting the layout view), or at least a bounding box (there might be a plugin for this though)
I usually replace all with instances once everything has been approved to render and I know that no elements will be repositioned