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Re: What improvements would you like to see in Kray next?

Posted: Sun May 30, 2010 5:31 pm
by matt gorner
One thing not on the list I would love to see is Kray being more tolerant with crappy geometry, often imported stuff from CAD programs that is too much work to clean up can cause Kray to balk, whereas LW, FPrime and modo all seem fine with it.

Re: What improvements would you like to see in Kray next?

Posted: Mon May 31, 2010 12:41 pm
by Alexos
matt gorner wrote:One thing not on the list I would love to see is Kray being more tolerant with crappy geometry, often imported stuff from CAD programs that is too much work to clean up can cause Kray to balk, whereas LW, FPrime and modo all seem fine with it.
A very emphatic +1 to that!

ADP.

Re: What improvements would you like to see in Kray next?

Posted: Wed Jun 02, 2010 5:21 am
by geo_n
What is the target market for kray next?
The render engine is good as it is. But imho the biggest improvement would be those matt,alpha settings and render buffers, which seem to be the least voted :mrgreen: . You might see renders other than archiviz for kray if you can support those two for lw.
I can post vray animations we did that can't be done in kray because of those missing features and lw can't do it because its not really as fast for gi animation like vray. The only renderer that can do it for lw is fprime with monte carlo.

Re: What improvements would you like to see in Kray next?

Posted: Wed Jun 02, 2010 2:23 pm
by erwin zwart
geo_n wrote:What is the target market for kray next?
The render engine is good as it is. But imho the biggest improvement would be those matt,alpha settings and render buffers, which seem to be the least voted :mrgreen: . You might see renders other than archiviz for kray if you can support those two for lw.
I can post vray animations we did that can't be done in kray because of those missing features and lw can't do it because its not really as fast for gi animation like vray. The only renderer that can do it for lw is fprime with monte carlo.
fully agree, very interested in what were the exact problems in your project.
Anyway FPrime is not an option these days anymore because of the missing instances.

Re: What improvements would you like to see in Kray next?

Posted: Thu Jun 03, 2010 10:51 am
by geo_n
this kind of render requires matt and alpha settings to be fully supported and also in the buffers
http://www.youtube.com/watch?v=fv2eSfXgqh8
turbulence 4d will render in kray but its useless because you cant get a matt object with the fire.

http://www.youtube.com/watch?v=r-uXwM4kbyg
its not perfect but we can do this with little time using biped and mocap and vray. Irridiance cache and brute force is very fast in vray. No flicker like fprime. The lighting and scene elements would be rendered out in passes. There's light exclusion, light addition for some objects to get the look. Sometimes face is not well lit so you add some lights but don't want to affect other elements. Render buffers are important ofcourse.
I'm trying to do this kind of project using lightwave and maestro but without certain features its not possible in kray.

Re: What improvements would you like to see in Kray next?

Posted: Mon Jun 07, 2010 11:40 am
by vashts
Buffers, buffers, buffers.
And maybe a render-pass manager. I know, I'm dreaming. :D

Re: What improvements would you like to see in Kray next?

Posted: Sat Jul 03, 2010 4:48 am
by brendar7639
Thanks you for the post.
Hi guys, Im a newbie. Nice to join this forum.

Re: What improvements would you like to see in Kray next?

Posted: Sat Jul 03, 2010 9:43 am
by Janusz Biela
vashts wrote:Buffers, buffers, buffers.
And maybe a render-pass manager. I know, I'm dreaming. :D
It is not dreaming, everything need time and time.
All feauters will be in Kray (it easy make all, but NOT EASY make working perfect and fast: for example Instance and blur in Kray - this is perfect...but this has great idea from Grzegorz) It is many engine renders on the World, but working perfect, fast is a few...
Just be patient... 8)

Re: What improvements would you like to see in Kray next?

Posted: Sat Jul 03, 2010 9:15 pm
by matt gorner
As well as being more tolerant, stability is the other issue. Maybe it's just me, but I manage to crash Kray far too often when just playing with the settings, because of this I've stopped using it, it's a real shame, Kray is clearly a great engine, and I really wanted to use Kray on real jobs much more often, but I simply can't trust it not to crash. As I said, maybe it's just me and my geometry, who knows, but I've gone back to LW's native renderer now.

Re: What improvements would you like to see in Kray next?

Posted: Sat Jul 03, 2010 11:42 pm
by Janusz Biela
matt gorner wrote:As well as being more tolerant, stability is the other issue. Maybe it's just me, but I manage to crash Kray far too often when just playing with the settings, because of this I've stopped using it, it's a real shame, Kray is clearly a great engine, and I really wanted to use Kray on real jobs much more often, but I simply can't trust it not to crash. As I said, maybe it's just me and my geometry, who knows, but I've gone back to LW's native renderer now.
I have not totally crashes, Kray is incredibly stable now...so ?

Re: What improvements would you like to see in Kray next?

Posted: Sun Jul 04, 2010 1:15 am
by Tartiflette
Johny_quick wrote:I have not totally crashes, Kray is incredibly stable now...so ?
No crash for me either, Kray is incredibly stable in LightWave 64bit on Mac OS X.
If only i could have AO helping, as in LW, to balance the lack of detail and contact shadows when rendering at very low GI resolution, it would be perfect.
And of course a better AA, as it is probably the most needed feature for me.


Cheers,
Laurent aka Tartiflette :)

Re: What improvements would you like to see in Kray next?

Posted: Sun Jul 04, 2010 9:43 am
by Janusz Biela
Tartiflette wrote:
Johny_quick wrote:I have not totally crashes, Kray is incredibly stable now...so ?
No crash for me either, Kray is incredibly stable in LightWave 64bit on Mac OS X.
If only i could have AO helping, as in LW, to balance the lack of detail and contact shadows when rendering at very low GI resolution, it would be perfect.
And of course a better AA, as it is probably the most needed feature for me.


Cheers,
Laurent aka Tartiflette :)

We work for new Engine update (better detection for small objects, faster GI on small objects, etc) so please wait this need time. Also real Displacement (I can`t wait for trees barks with Real Bump :idea:.... ) and new Instance from textures (my grass in one click and super realistic random leafs).
So...everything is before as 8)

Re: What improvements would you like to see in Kray next?

Posted: Mon Jul 05, 2010 11:08 am
by Tartiflette
No worries, i can wait ! :)
Even more since Kray is already, as it is, a fabulous render engine, (very) fast, quite simple to understand and get great results (thanks to all the guys involved here for the tutorials, te scene files and the documentation !) and already well integrated within LightWave. 8)

So all the things that will make it better will be welcome, but in the meantime it's a great render engine as it is, worth every penny i've invested in it ! :D


Cheers,
Laurent aka Tartiflette :)

Re: What improvements would you like to see in Kray next?

Posted: Mon Jul 05, 2010 11:59 am
by Alexos
GPU rendering gets the majority of votes, but is that even remotely possible? I mean, K-ray doesn't seem to have access to Layout's viewports, so unless the boys come up with some kind of Fprime-like miracle it doesn't seem very likely to me. And besides - I know GPU rendering is being hailed as the Holy Grail of 3D, but the technology seems hardly mature enough for anything more than previewing of rather simple scenes. I mean yeah, wow, hundreds of teapot instances almost in real-time, empty interiors walkthroughs... but I don't do teapots and my clients usually want their interiors furnished, for some reason.
What am I missing here?

ADP.

Re: What improvements would you like to see in Kray next?

Posted: Mon Jul 05, 2010 2:54 pm
by Janusz Biela
Alexos wrote:GPU rendering gets the majority of votes, but is that even remotely possible? I mean, K-ray doesn't seem to have access to Layout's viewports, so unless the boys come up with some kind of Fprime-like miracle it doesn't seem very likely to me. And besides - I know GPU rendering is being hailed as the Holy Grail of 3D, but the technology seems hardly mature enough for anything more than previewing of rather simple scenes. I mean yeah, wow, hundreds of teapot instances almost in real-time, empty interiors walkthroughs... but I don't do teapots and my clients usually want their interiors furnished, for some reason.
What am I missing here?

ADP.
About Real Time Engine Render. It is tru: this is difficult to do, becouse Photon Maping is kind engine render when You shot photons before render (sometimes 2 min for big scenes) so...it is very dificult make real time engine render with Photons mapping (becouse when You move for example source of light, You have to shot photons AGAIN!) Nobody made it (maybe Grzegorz will be the first :D , rememmber: V-ray, FPrime etc, are renders engines without PHOTON MAPPING renders!, they are something between, with many limits....) I think theoretically it is possible , but need great idea how connect in code engine: moving sources of light with positions of photons and informations inside photons...this need great idea code how connect all informations without los time render (we need real time render engine with refreshing every second, not every 1 min... :lol: , without big interpolation noise)...That is my point of view :idea: