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Posted: Sat Jun 24, 2006 8:55 am
by Janusz Biela
Update class.
medium AA.
Postprocess Photoshop.
Edit:
Time render 7h. No photons from lamps.
Posted: Mon Jun 26, 2006 9:13 pm
by Janusz Biela
My last render for class. Finish.
Posted: Tue Jun 27, 2006 9:47 am
by jure
Wow! very nice johny! You realy nailed it. Would you be willing to make a short tutorial on your light setup and Kray settings?
Posted: Tue Jun 27, 2006 5:28 pm
by dwyatt
Yes sir, Johny! That one is definitely on the spot. Where do I sign for the tutorial petition?

Posted: Sun Jul 02, 2006 3:40 pm
by Pavlov
Very nice shots guys.
A question: i see yohny keeps using arelights outside the doors to get skylight... do you find it better that Skylightshader as environment ? In my experiments, arelights at windows were much slower than luminous background...
Paolo
Posted: Sun Jul 02, 2006 6:34 pm
by Janusz Biela
Pavlov wrote:Very nice shots guys.
A question: i see yohny keeps using arelights outside the doors to get skylight... do you find it better that Skylightshader as environment ? In my experiments, arelights at windows were much slower than luminous background...
Paolo
No no no. Not slower! If you use Area 1-1 this not slower - Big AA reduce noise.
If you use ideal FG - Area Light is speed. Area make slower render for luminous but make better quality. Quality cost....... My render time 2-6 hours.
This is
my style but not ideal style....
Edit
must render this scen with HSV mode (delete Area lights from ceiling)
Posted: Sat Jul 08, 2006 5:39 pm
by ingo
jure wrote:Wow! very nice johny! You realy nailed it. Would you be willing to make a short tutorial on your light setup and Kray settings?
I think the lighting is pretty simple and straightforward. What makes the renderings look so good is the texturing, i guess J uses pretty low diffuse settings, because even the intense colors have not much colorbleeding.
Posted: Sat Jul 08, 2006 10:16 pm
by silverlw
Hi Ingo! Long time;)
The colours and light look that way since he uses latest beta of Kray witch have: Linear/gamma/Exponential and/or HSV.
Next release of Kray will be cool and fast.
Posted: Sat Jul 08, 2006 10:24 pm
by ingo
Silverlw wrote:Hi Ingo! Long time;)
The colours and light look that way since he uses latest beta of Kray witch have: Linear/gamma/Exponential and/or HSV.
Next release of Kray will be cool and fast.
Cool is good these days, to hot to work in front of the screen. As usual i wait for the Mac version.
So hows life in sweden ? My main client is now a swedish building company (NCC) making lots of nice houses in germany.
Posted: Sat Jul 08, 2006 10:38 pm
by silverlw
We have had about 35 degre celsius in the shadow for 14 days now

I sit in the cellar and shoot photons all days (almost)

Posted: Sat Jul 08, 2006 10:42 pm
by ingo
And, have you caught some photons ?

Posted: Sat Jul 08, 2006 10:54 pm
by silverlw
Yep! About a couple of millions actually. Fist i didnt know what to do with all of them but now i store them in an irradiancemap.

Posted: Sun Jul 09, 2006 9:35 am
by ingo
LOL, take care that they don't start to build groups, that way you get blotches all over.