Page 2 of 2

Posted: Wed Jun 21, 2006 4:04 pm
by pienri
oops

Posted: Wed Jun 21, 2006 8:05 pm
by Janusz Biela
Swith on "FG transparency/refr"
Your FG Resolution is too low (try 0.5 m - 1 m)
Swith Global Fotonmap (if you use Area Light) received 2.000.000
Good quality but shadow from picture is no good :)

Posted: Thu Jun 22, 2006 8:21 am
by pienri
Thanx Johny, I'll try as soon as possible your settincs and post the result.

Posted: Mon Jul 17, 2006 9:41 pm
by cruisermori
Hello Johny. Thank you for really nice training scene. Your render quality is really superb. It is difficult to reach it :( . Here is my first render, but I am not satisfied with lights and also render time. Any recommendations?

Posted: Tue Jul 18, 2006 6:28 am
by cruisermori
Second render. I think better :)

Posted: Thu Jul 20, 2006 10:00 am
by Janusz Biela
Nice!
You use Area lights on ceiling? (decrese it - too strong light)
Add sfere around (blue color) scene 400-500% lumine.

Posted: Tue Jul 25, 2006 9:02 am
by cruisermori
Thanks Johny. There wasn?t problem with ceiling light, but with GI ball around (too luminous). Here is my last render. I am still not very happy with the KRay output. All renders seems too blurred to me without PS fine-tuning.

Posted: Wed Jul 26, 2006 12:32 am
by Janusz Biela
Nice image.
I must render this scene on new Kray beta.
Shadow around picture is bad (low FG) increse oversample.
To Skadome try this:

Posted: Wed Jul 26, 2006 12:33 am
by Janusz Biela
Nice image.
I must render this scene on new Kray beta with Exponential and HSV.
Shadow around picture is bad (low FG) increse oversample.
To test Skadome try this:

Posted: Tue Aug 01, 2006 5:30 pm
by jure
Mine quick try.. Sorry for the low res...

Posted: Tue Aug 01, 2006 10:13 pm
by Captain Obvious
Did you render that without irradiance caching, Jure?

Posted: Wed Aug 02, 2006 2:22 am
by dwyatt
That doesn't look bad at all Jure! The over all feeling of indirect lighting is nice and pleasant, but that direct light on the floor from the window doesn't convince me. Too sharp and bright for the rest of the room maybe. What is your lighting setup on this one, if I may ask?

Posted: Wed Aug 02, 2006 9:02 am
by jure
Captain: this is rendered with irr caching.

dwyatt: you're right... I'll go fix that when I have time. My light setup is very simple.. Just the lumi poly outside the window and a spot light for sun. I'm also using the new Exponential HSV.

Posted: Wed Aug 02, 2006 1:09 pm
by Captain Obvious
It looks a bit noisy, Jure.

Posted: Wed Aug 02, 2006 4:25 pm
by Janusz Biela
I render this scene on new Kray.... :) Waiting for update....