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Re: mediteranean villas

Posted: Sat Feb 21, 2009 7:01 pm
by Janusz Biela
3dworks wrote: remember: the neighbors grass is always greener! :)

markus
becouse near You see anothe angle (You see longer grass)
Far You see only TOP grass (top gras have much light ) and after that grass lost colours for brigtnes.
My grass have this becouse top of gras have stronger TRANSLUCENCY map then bottom side - but I thing this need fix yet.

Re: mediteranean villas

Posted: Sat Feb 21, 2009 7:43 pm
by jure
3dworks wrote:great work jure!! it's just a pity that the postproduction isn't at the level of your images. i'm especially shaked by the 'interior' sound of the presentation guy :D
u mean the guy in the bathrobe? I heard they specifically wanted a guy with a Russian-like accent because they were targeting Russian market... ;)

Re: mediteranean villas

Posted: Thu Feb 26, 2009 9:04 am
by ana028
Wow Johny, incredible. I have to test more the last kray :)

How do you do this grass and stones on the floor with kray instance ? Do you use kray lwf for this renders, I like a lot the tone. Is there any extensive doc or tutorial about kray instance and kray lwf ?? I make some test with kray lwf but I don't understand really good this two plugins. One scene with little tests can help a lot. I read and print the wiki kray about this two plugins but I would see a good sample scene.
Johny_quick wrote:
This is my version small window part from big renders and my commerciall works (later I will show many exteriors with massive plants...)

Re: mediteranean villas

Posted: Thu Feb 26, 2009 9:57 am
by Janusz Biela
Ana028 wrote:Wow Johny, incredible. I have to test more the last kray :)

How do you do this grass and stones on the floor with kray instance ? Do you use kray lwf for this renders, I like a lot the tone. Is there any extensive doc or tutorial about kray instance and kray lwf ?? I make some test with kray lwf but I don't understand really good this two plugins. One scene with little tests can help a lot. I read and print the wiki kray about this two plugins but I would see a good sample scene.

This is grass from this scenes:
http://www.kraytracing.com/forum/viewto ... =10&t=1498

For stones use small one stone and same idea from grass example.
I use 15-20 bounce with Power in Kray maximum 0.5 + Exponential. Power on Sun 4-8 beige colour. You have it in grass ver 2.0 - just put house, plants and chack result.

btw. You can clone all from instance, just made one layer points one cloned obiect, for leafs on gras next layer of pints and next layer with one leafs etc....
For tree I use null points after makeing null I clone only null points (later rotate small, resize etc) I know we don`t see trees in nulls but this is fast and easy for small or medium scenes.

It is very IMPORTANT put in exteriors many trees and bushes around scene - this block light from horizont and make good contrast in scene with deep shadows

Re: mediteranean villas

Posted: Thu Feb 26, 2009 11:02 am
by jure
Ana028 wrote: I make some test with kray lwf but I don't understand really good this two plugins. One scene with little tests can help a lot. I read and print the wiki kray about this two plugins but I would see a good sample scene.
Just remember to set gamma to 2.2 in both Kray GUI and Quick LWF plugin. That's all you need to know.

Re: mediteranean villas

Posted: Thu Feb 26, 2009 12:08 pm
by jfk_forum
Hi,

in my experience kray-Instance are very good in performance so far.

For me the biggest drawback of Kray-instancing is the Placement method that is used.
In all this examples "big" chunks of gras-patches were used and this makes it hard in placing complex shapes of lawn, mostly the borderlines. Futhermore the Point-placement method works only with good for flat polygons.

In order to bypass these limitations it would be nice to impement 2 very important HD-Instance-features into kray:
1: randomly placement of instances over a mesh (poly or sub-D) along the poly-normals
2: Instancing of objects they have instances already applyed to it (e.g. Instancing a tree over a ground-mesh that have instanced leaves etc.)

best regards
Franz Klaus

Re: mediteranean villas

Posted: Thu Feb 26, 2009 9:43 pm
by ana028
Thanks I try it now. :wink:

Re: mediteranean villas

Posted: Sat Feb 28, 2009 3:34 pm
by ana028
Johny_quick wrote:
This is grass from this scenes:
http://www.kraytracing.com/forum/viewto ... =10&t=1498
Hi Johny, I render this scene and It's slow slow. It's correct the setup of the scene in the rar file of the scene ? The scene looks too simple but's when I hit the render button....

Re: mediteranean villas

Posted: Sat Feb 28, 2009 3:40 pm
by Janusz Biela
Ana028 wrote:
Johny_quick wrote:
This is grass from this scenes:
http://www.kraytracing.com/forum/viewto ... =10&t=1498
Hi Johny, I render this scene and It's slow slow. It's correct the setup of the scene in the rar file of the scene ? The scene looks too simple but's when I hit the render button....

Good quality need long time render.....

Re: mediteranean villas

Posted: Sat Feb 28, 2009 4:57 pm
by ana028
It's normal this render time for this little res. My CPU is 4200+ dual.

Re: mediteranean villas

Posted: Mon Mar 02, 2009 12:32 pm
by 3dworks
jfk wrote:Hi,
...

For me the biggest drawback of Kray-instancing is the Placement method that is used.
In all this examples "big" chunks of gras-patches were used and this makes it hard in placing complex shapes of lawn, mostly the borderlines. Futhermore the Point-placement method works only with good for flat polygons.

...
hi franz,

of course a 'on board' solution in kray would be nice, but in the meantime, i found the pictrix 'px_clone' tool extremely useful to 'spray' points over all kind of surfaces. with this tool you can even place points on walls. just need to create a one-point LWO and use it as instance in px_clone. sure, it's not a free plugin, but well worth its price if you are doing complex works in modeler...

hope this helps

markus

Re: mediteranean villas

Posted: Tue Mar 03, 2009 9:27 am
by RogerNyheim
congrats to you Jure this project is some fo the best I have seen with KRAY so far.
Did you render this on renderfarm?
what was the average rendertimes on this project?
and how much memory did these scenes use?

-r

Re: mediteranean villas

Posted: Tue Mar 03, 2009 10:20 am
by jure
RogerNyheim wrote:congrats to you Jure this project is some fo the best I have seen with KRAY so far.
Did you render this on renderfarm?
what was the average rendertimes on this project?
and how much memory did these scenes use?

-r
Thanks Roger,

I rendered the scenes on single quad. The render time per frame varied between 5-10 minutes. RAM usage was around 6.5GB.