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Posted: Wed Feb 27, 2008 8:32 am
by larry_g1s
Very very nice animation except...beautiful! Definitely needs to be added to the gallery when you're done/client releases.
How did you get the nice bloom by the windows? (see cropped attached)
I've attached a cropped portion of a scene I'm working with showing my windows.
Posted: Wed Feb 27, 2008 5:40 pm
by acidarrow
I'm guessing he did it in post.
Posted: Thu Feb 28, 2008 1:50 am
by except
Juggernaut wrote:Very very nice animation except...beautiful! Definitely needs to be added to the gallery when you're done/client releases.
How did you get the nice bloom by the windows? (see cropped attached)
I've attached a cropped portion of a scene I'm working with showing my windows.
I wrote a guide on that
http://www.except.nl/lightwave/hdr
Posted: Thu Feb 28, 2008 7:17 am
by larry_g1s
except wrote:Juggernaut wrote:Very very nice animation except...beautiful! Definitely needs to be added to the gallery when you're done/client releases.
How did you get the nice bloom by the windows? (see cropped attached)
I've attached a cropped portion of a scene I'm working with showing my windows.
I wrote a guide on that
http://www.except.nl/lightwave/hdr
That's right, you mentioned that one to me, I need to read it. Thanks again. Again, beautiful animation.
Posted: Thu Feb 28, 2008 10:13 am
by Haven1000
except wrote:I wrote a guide on that

And a very good one too.
Ever consider doing a kray orientated version
Very nice animation BTW.
Posted: Thu Feb 28, 2008 11:10 am
by except
Haven1000 wrote:except wrote:
Every consider doing a kray orientated version
Yes but I'm waiting for Kray to go final... it doesn't make sense for a beta version that changes this quickly...
Posted: Thu Feb 28, 2008 10:59 pm
by TrueArt Support
except wrote:
Yes but I'm waiting for Kray to go final... it doesn't make sense for a beta version that changes this quickly...
Final application is dead application that nobody develop anymore.. Windows 95 is final.
Posted: Thu Feb 28, 2008 11:21 pm
by except
TrueArt Support wrote:
Final application is dead application that nobody develop anymore.. Windows 95 is final.
Err, well then something that isn't called beta? And is a demo of? And can be shown to the outside world without having to say "yes yes its beta but works really well nono completely different than 1.6, no no manual, yes that might change, not this is still a bug blabla".
Fair enough, right?
Really I don't understand why Kray hasn't gone final yet. It would do so much more than the latest beta announcement. Updates could just be point upgrades. Get some money, buy some nice wine

Posted: Fri Feb 29, 2008 1:03 am
by dballesg_forum
Hi,
Please do not take it of Beta just NOW. There are still really annoying bugs on Kray that will do a poor impression if it is released at this point with them.
On the other side, anyone know how to sent a box of Red Bull to G. Maybe that will help speeding up the development.
I thought that other plugins I have were having a slow development, but at this pace Kray can get a World Guinness Record for slow development!!!
David
Posted: Tue Mar 04, 2008 6:50 pm
by vsele
Except....I know that time interpolation works....the problem is that I don't have a renderfarm....If I was able to get a time per frame of 7-14 minutes I'd never post this thread...ehehehehehe ...as explained above, I have "just" a Dual Quad 2.66...so rendertime,due overall to AA passes, with time interpolation is simply not affordable....Anyway I hope that soon also this problem will be solved by our great Gregorsz....

Posted: Mon Mar 17, 2008 6:56 pm
by phile_forum
Silverlw wrote:Next release of OB will have cached GI but still ability to move objects. We even plan to further than this like separate irradiancemaps for static and moving objects but that will be in future releases.
Can we expect a release with this in it soon?
I have an animation project coming up and it would be useful to know if I can plan on using Kray or not.
Cheers,
Phil
Posted: Mon Mar 17, 2008 8:06 pm
by silverlw
No you cant count on anything as long as it is open beta but we work as quick as we can.
Posted: Mon Mar 17, 2008 11:40 pm
by phile_forum
Fair enough! Just thought I'd check
P.
Posted: Tue Jun 24, 2008 3:32 pm
by vpii
I have just finished an animation using interpolation 10 frames for an exterior animation with moving people and cars. I still get a flicker effect. Any way anyone can point me in a good direction to make this work other then rendering in 2 passes.
Posted: Tue Jun 24, 2008 5:04 pm
by jure
Flicker where? Can you show example?
Next OB will include some bug fixes for Time interpolated mode. Maybe this will solve your problems.