K3.033 de-noising filter

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Janusz Biela
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K3.033 de-noising filter

Postby Janusz Biela » Fri May 17, 2019 5:39 pm

We attached to K3 Core de-noising Filter.
Filter engine is intelligent: the more noise the stronger cleaning effect and also more artefacts.

Path Tracing 20 rays, de-noising Filter OFF:
K3_OFF.png
K3_OFF.png (646.49 KiB) Viewed 726 times


Path Tracing 20 rays, de-noising Filter ON:
K3_on.png
K3_on.png (184.89 KiB) Viewed 726 times



Increasing quality we reduce effect of de-noising (less artefacts)

Path Tracing 150 rays, de-noising Filter OFF:
K3_OFF_.png
K3_OFF_.png (500.44 KiB) Viewed 726 times


Path Tracing 150 rays, de-noising Filter ON:
K3_ON_.png
K3_ON_.png (176.76 KiB) Viewed 726 times



Renders time 30 sec. 40 bounce lights , pure Path Tracing.

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Fri May 17, 2019 5:44 pm

...and 9 sec QMC render with de-noising filter :evil: :
K3_00000.png
K3_00000.png (188 KiB) Viewed 720 times



Only 100 rays

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Fri May 17, 2019 5:54 pm

in action:
K3_OFF.png
K3_OFF.png (569.87 KiB) Viewed 718 times

K3_ON.png
K3_ON.png (405.27 KiB) Viewed 718 times

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Fri May 17, 2019 7:56 pm

Another test with only 20 rays for QMC :mrgreen:

Studio_00000.png



and without filter:
Studio_0.png

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Keraressi Abdelkarim
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Re: K3.033 de-noising filter

Postby Keraressi Abdelkarim » Sat May 18, 2019 4:21 am

hey it verry verry nice. janusz i have question : this denoising work as corona or work as lw native 2019 gpu denoinsing?

i cant wait for other features like : skyportal and contrast for tonnemapper , shaders , white balance and tint + lut ex.. other stuff like glow and flare it not important rightnow as thos wich i sited above for my opinion :D.

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Keraressi Abdelkarim
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Re: K3.033 de-noising filter

Postby Keraressi Abdelkarim » Sat May 18, 2019 4:28 am

one last question i didnt try this denoinsing yet i know you try it :D i think its perfect soo not need for 2nd system of desnoising i know G super talented he can wrote down 300 denoiser system for 3d rendering :D . the time for second denoiser prefrable go to shaders because it big topic but k3 now is going into right direction and in my opinion competitve level.

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Sat May 18, 2019 9:02 am

Keraressi Abdelkarim wrote:hey it verry verry nice. janusz i have question : this denoising work as corona or work as lw native 2019 gpu denoinsing?


Everything what you see in Kray window render is from Kray Core. There is nothing in Kray window render from Lightwave.
Everything from Lightwave is "exported" by SDK to internal buffer of Kray.
Because Newtek did not release SDK for many features still we need Layout to proceed render.
You can use Kray3.exe for rendering but there are limits (problem is because Newtek did not release documentations about some features)
So you can render WITHOUT Lightwave with not working:
- subpatches
- Nodes
- Instances

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Keraressi Abdelkarim
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Re: K3.033 de-noising filter

Postby Keraressi Abdelkarim » Sat May 18, 2019 11:37 am

Janusz Biela wrote:
Keraressi Abdelkarim wrote:hey it verry verry nice. janusz i have question : this denoising work as corona or work as lw native 2019 gpu denoinsing?


Everything what you see in Kray window render is from Kray Core. There is nothing in Kray window render from Lightwave.
Everything from Lightwave is "exported" by SDK to internal buffer of Kray.
Because Newtek did not release SDK for many features still we need Layout to proceed render.
You can use Kray3.exe for rendering but there are limits (problem is because Newtek did not release documentations about some features)
So you can render WITHOUT Lightwave with not working:
- subpatches
- Nodes
- Instances



i was in the phone now im in COmputer result is Amazing . :mrgreen: :mrgreen: :mrgreen: :mrgreen:

artattak
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Re: K3.033 de-noising filter

Postby artattak » Sun May 19, 2019 11:22 am

Great message.
It allows you to break 40% of the render time.
A great solution for animations.
The path tracing method with the denoiser now becomes available in commercial applications.

ZodiaQ
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Re: K3.033 de-noising filter

Postby ZodiaQ » Mon May 20, 2019 10:07 am

Wow that is really a huge improvement!

artattak
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Re: K3.033 de-noising filter

Postby artattak » Mon May 20, 2019 11:04 am

My denoiser tests.
It promises to be great.
70% faster render with minimal loss of quality?
Yes it really works not as a curiosity but seriously in practical use.
below example.
32 FG rays / 18 reflection blur rays

Rende time 1:26 seconds hhaha I like it


In addition, a test on a weak PC.
i5 processor render time about 3 minutes smooth and clean.
Attachments
002.png
denoiser_04.jpg
denoiser_02.jpg

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Mon May 20, 2019 1:17 pm

Yes , improvement is crazy.
You can use even pure Path Tracing in interiors!

artattak
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Re: K3.033 de-noising filter

Postby artattak » Mon May 20, 2019 2:42 pm

Another shot with the deniger.
2600 px in 3 minutes.
Perfect smoothness zero nois, zero splies.
Attachments
reling00000.jpg

artattak
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Re: K3.033 de-noising filter

Postby artattak » Mon May 20, 2019 3:01 pm

Janusz Biela wrote:Yes , improvement is crazy.
You can use even pure Path Tracing in interiors!


QMC quality is excellent in principle, there are no differences between QMC and pathtracing.
But in the case of exteriors and animations with moving objects, it can be a great solution.

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promity
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Re: K3.033 de-noising filter

Postby promity » Mon May 20, 2019 3:01 pm

Wow! Very promising!


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