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Re: K3.033 de-noising filter
Posted: Mon May 20, 2019 3:09 pm
by artattak
artattak wrote:Another shot with the deniger.
2600 px in 3 minutes.
Perfect smoothness zero nois, zero splothes.
Re: K3.033 de-noising filter
Posted: Mon May 20, 2019 9:09 pm
by ZodiaQ
When can we expect release of this version?
Re: K3.033 de-noising filter
Posted: Mon May 20, 2019 11:29 pm
by Janusz Biela
AVLKray wrote:When can we expect release of this version?
Have to ask G.
...maybe he wants add something else extra or upgrade LW2019 support.
Re: K3.033 de-noising filter
Posted: Tue May 21, 2019 2:34 am
by promity
upgrade LW2019 support
- rock-n-roll!
Re: K3.033 de-noising filter
Posted: Tue May 21, 2019 4:51 am
by jdomingo
Wow really wow. Great improvement and development. If i recall correctly Kray will have its own material system or shader, is that still on the list? Im not gonna ask when its gonna be (coz i know the answer

). So is kray own shader or material (pbr) still on the list?
Re: K3.033 de-noising filter
Posted: Tue May 21, 2019 8:40 am
by Janusz Biela
jdomingo wrote:Wow really wow. Great improvement and development. If i recall correctly Kray will have its own material system or shader, is that still on the list? Im not gonna ask when its gonna be (coz i know the answer

). So is kray own shader or material (pbr) still on the list?
Kray must have his own shader system (probably internal Nodes also) this is necessary for other software which use Kray Core.
Of course these shaders will work very fast and without any problems....
G. add systematically them to Kray Core. Next will be probably velvet and realistic glass.
Re: K3.033 de-noising filter
Posted: Tue May 21, 2019 10:20 am
by Janusz Biela
Re: K3.033 de-noising filter
Posted: Wed May 22, 2019 2:16 pm
by Keraressi Abdelkarim
wtf 2560X1920 one render 48 second other 56 second. i dont think there is 3D render can bite this render time ;
janusz i notice that k3 denoiser remove hotpixel too ^^ .
Re: K3.033 de-noising filter
Posted: Wed May 22, 2019 6:28 pm
by Janusz Biela
G. very well optimized this denoiser for K3 Core (there is some things which G. add in code in core to help denoiser working better)
Re: K3.033 de-noising filter
Posted: Wed May 22, 2019 11:06 pm
by Janusz Biela
My old test scene.
before:
with de-noising filter:
Re: K3.033 de-noising filter
Posted: Fri May 24, 2019 4:27 pm
by artattak
The new KRAY 3 opdate is amazing.
A brilliant denoiser in a half with displacments gives unbelievable results.
16 rays very dense grid displacments the entire screen filled displacments render time of 2 minutes.
A clean render without postprocess
Re: K3.033 de-noising filter
Posted: Fri May 24, 2019 5:08 pm
by Janusz Biela
Re: K3.033 de-noising filter
Posted: Fri May 24, 2019 5:37 pm
by ZodiaQ
So amazing

I wonder how do these surfaces look like, are these basic textures with displacement map?
Re: K3.033 de-noising filter
Posted: Fri May 24, 2019 6:50 pm
by promity
How about OSL shaders? Are there any plans to integrate it into Kray?
Re: K3.033 de-noising filter
Posted: Fri May 24, 2019 7:24 pm
by Janusz Biela
AVLKray wrote:So amazing

I wonder how do these surfaces look like, are these basic textures with displacement map?
This is K3 Real Displacement...one polygon + diffuse/reflection/displacement maps.