K3.033 de-noising filter

artattak
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Re: K3.033 de-noising filter

Postby artattak » Mon May 20, 2019 3:09 pm

artattak wrote:Another shot with the deniger.
2600 px in 3 minutes.
Perfect smoothness zero nois, zero splothes.

ZodiaQ
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Re: K3.033 de-noising filter

Postby ZodiaQ » Mon May 20, 2019 9:09 pm

When can we expect release of this version?

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Mon May 20, 2019 11:29 pm

AVLKray wrote:When can we expect release of this version?

Have to ask G.
...maybe he wants add something else extra or upgrade LW2019 support.

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promity
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Re: K3.033 de-noising filter

Postby promity » Tue May 21, 2019 2:34 am

upgrade LW2019 support
- rock-n-roll!

jdomingo
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Re: K3.033 de-noising filter

Postby jdomingo » Tue May 21, 2019 4:51 am

Wow really wow. Great improvement and development. If i recall correctly Kray will have its own material system or shader, is that still on the list? Im not gonna ask when its gonna be (coz i know the answer :) ). So is kray own shader or material (pbr) still on the list?

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Tue May 21, 2019 8:40 am

jdomingo wrote:Wow really wow. Great improvement and development. If i recall correctly Kray will have its own material system or shader, is that still on the list? Im not gonna ask when its gonna be (coz i know the answer :) ). So is kray own shader or material (pbr) still on the list?


Kray must have his own shader system (probably internal Nodes also) this is necessary for other software which use Kray Core.
Of course these shaders will work very fast and without any problems....
G. add systematically them to Kray Core. Next will be probably velvet and realistic glass.

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Tue May 21, 2019 10:20 am

Also new denoiser works perfect with hot pixels! :D

Hot_pixels_00000.png
Hot_pixels_00000.png (116.62 KiB) Viewed 426 times


Hot_pixels_denoiser.png
Hot_pixels_denoiser.png (70.74 KiB) Viewed 426 times

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Keraressi Abdelkarim
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Re: K3.033 de-noising filter

Postby Keraressi Abdelkarim » Wed May 22, 2019 2:16 pm

wtf 2560X1920 one render 48 second other 56 second. i dont think there is 3D render can bite this render time ; :mrgreen:

janusz i notice that k3 denoiser remove hotpixel too ^^ .
Attachments
53 second.jpg
48 second.jpg

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Wed May 22, 2019 6:28 pm

G. very well optimized this denoiser for K3 Core (there is some things which G. add in code in core to help denoiser working better)

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Wed May 22, 2019 11:06 pm

My old test scene.

before:
test_LEM__K3RC3.png


with de-noising filter:
test_LEM__K300000.png

artattak
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Re: K3.033 de-noising filter

Postby artattak » Fri May 24, 2019 4:27 pm

The new KRAY 3 opdate is amazing.
A brilliant denoiser in a half with displacments gives unbelievable results.
16 rays very dense grid displacments the entire screen filled displacments render time of 2 minutes.
A clean render without postprocess
Attachments
003.jpg
002.jpg

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Fri May 24, 2019 5:08 pm

8)

ZodiaQ
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Re: K3.033 de-noising filter

Postby ZodiaQ » Fri May 24, 2019 5:37 pm

So amazing :shock:
I wonder how do these surfaces look like, are these basic textures with displacement map?

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promity
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Re: K3.033 de-noising filter

Postby promity » Fri May 24, 2019 6:50 pm

How about OSL shaders? Are there any plans to integrate it into Kray?

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Janusz Biela
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Re: K3.033 de-noising filter

Postby Janusz Biela » Fri May 24, 2019 7:24 pm

AVLKray wrote:So amazing :shock:
I wonder how do these surfaces look like, are these basic textures with displacement map?

This is K3 Real Displacement...one polygon + diffuse/reflection/displacement maps.


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