K3.03 official release

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Janusz Biela
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K3.03 official release

Post by Janusz Biela » Fri Apr 26, 2019 11:47 am

Log:

Code: Select all

3.03 26-04-2019
- displacement (beta)
- LightWave shader model (2018/2019) support improvements (beta)
- bug fixes:
	Hot photons
	GI error when Displacement
	red surface
I asked G. when will be update for LW2019 because I do not see plugin in official update.

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Fri Apr 26, 2019 1:32 pm

Also LW2018/2019 updated right now.

giacob
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Re: K3.03 official release

Post by giacob » Fri Apr 26, 2019 3:28 pm

dOESNT.T WORK HERE ON 2019.03

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Fri Apr 26, 2019 4:37 pm

It works just you must be careful with surface settings and better rebuild scene. Now we start fixing bugs in LW2019 (IES still not supported, Spherical Ligh also) and others small.
I checked all LW2019 Shaders and they works perfect.

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promity
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Re: K3.03 official release

Post by promity » Fri Apr 26, 2019 4:40 pm

Working in lw 2019.0.3 but with strange artefacts.

Default materials, K3
Instances_default_mat_K3.png
Default materials, LW
Instances_default_mat_LW.png

giacob
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Re: K3.03 official release

Post by giacob » Fri Apr 26, 2019 4:41 pm

maybe something went wrong with installation but it says kray failed to start

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Fri Apr 26, 2019 5:48 pm

I just check how it works....LW2019 is new for me also these materials.
There are some bugs but important is all shaders works!
G. made fantastic job!
Now we need a bit time to catch bugs and polish plugin for LW2019 :D
No worry is just first run 8) Important is I can run normal scenes - and starting post bugs!

From now LW2019 is priority for K3 (Lightwave department of course)

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Fri Apr 26, 2019 5:50 pm

giacob wrote:maybe something went wrong with installation but it says kray failed to start
Ignore failed plugin info when you load scenes from older Lightwave. This we do later.

cruisermori
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Re: K3.03 official release

Post by cruisermori » Fri Apr 26, 2019 6:10 pm

Does displacement work in LW 2019?

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Fri Apr 26, 2019 6:18 pm

cruisermori wrote:Does displacement work in LW 2019?
Did not check yet.
btw

Time to learn shaders :)
https://docs.lightwave3d.com/display/LW2018/Delta

ZodiaQ
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Re: K3.03 official release

Post by ZodiaQ » Fri Apr 26, 2019 11:21 pm

Cool!
Released on a Friday grrrr. Now I have to wait till Monday to be able to really play with this lol. :D

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Sat Apr 27, 2019 1:10 pm

Important is now that we can run engine. I posted already bugs so we forward situation. I am also excited because I want test Unreal Engine in the same time (exporter from new LW) and also new LW shader system. Also I like very much LW2019 GUI, new features and stability.

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Re: K3.03 official release

Post by ZodiaQ » Mon Apr 29, 2019 1:42 pm

How does displacement work in K3.03 for LW11?

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Janusz Biela
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Re: K3.03 official release

Post by Janusz Biela » Mon Apr 29, 2019 8:36 pm

Add shader on surface: Kray3Displacement
Screenshot 2019-04-29 21.13.33.png
Distance is the height of bump
Max march is how many steps engine make to achieve top level of bump.
Accuracy is density of sampling.

ZodiaQ
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Re: K3.03 official release

Post by ZodiaQ » Tue Apr 30, 2019 10:31 am

There is no K3Displacement shader (at least not here) ..... ?

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