K3.021 Displacement

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Janusz Biela
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K3.021 Displacement

Postby Janusz Biela » Mon Mar 18, 2019 3:05 pm

So I run first Real Displacement in K3 today!
Now I prepare bugs for G. :evil:

SharedScreenshot.jpg


kray_render00000.png
kray_render00000.png (202.79 KiB) Viewed 586 times


kray_render_ON.png
kray_render_ON.png (309.04 KiB) Viewed 586 times

thomas
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Re: K3.21 Displacement

Postby thomas » Mon Mar 18, 2019 4:17 pm

Wow!

That looks extremely impressive! I'm serious: of course the image is "ugly", but after using displacement in Octane I'm very impressed with how the displacement behaves:
- perfect "edges" on the cube, where different displacements meet.
- if I'm not mistaken: displacement based on procedurals (which is also impossible in Octane - you always need a real bitmap for displacement)
- free from artefacts, as far as I can see (i assume the rectangle pattern on the sphere happens because smoothing is turned off)

Very nice! I look forward to the glass shader being finished, so I can start making our bottle renders in Kray3!

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promity
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Re: K3.21 Displacement

Postby promity » Mon Mar 18, 2019 5:30 pm

Agreed with Thomas - very cool looking displacement!

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Janusz Biela
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Re: K3.21 Displacement

Postby Janusz Biela » Mon Mar 18, 2019 8:43 pm

Is just my first shoot. Take the easy guys. I will push this with G. to perfection. Yes this was procedural but of course works all LW mapping).
G. worked hard on the edge problem system (is really not easy to do CONTINUUM).
Soon I will put bugs on bug tracker and we finish it.

Screenshot 2019-03-18 20.41.39.png
Screenshot 2019-03-18 20.41.39.png (8.46 KiB) Viewed 564 times

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Keraressi Abdelkarim
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Re: K3.21 Displacement

Postby Keraressi Abdelkarim » Mon Mar 18, 2019 9:11 pm

:shock: :shock: :shock: :shock: :shock: :shock: :mrgreen:

artattak
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Re: K3.021 Displacement

Postby artattak » Fri Mar 29, 2019 12:09 pm

A few more spectacular examples.
Of course Kray 3 and new in the form of displacements
Attachments
dis_6.jpg
bloto_post_low_res.jpg
trawa.jpg
skaly_2.jpg
mix_06_got.jpg
mix_03.jpg
mix_02.jpg
kamienie_AA.jpg
disp_color.jpg

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Janusz Biela
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Re: K3.021 Displacement

Postby Janusz Biela » Fri Mar 29, 2019 1:35 pm

Displacement in K3 has status Alpha.
Soon we back to this (bugs, second version engine, Twisted Displacement by polygon source - fur, etc)

cruisermori
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Re: K3.021 Displacement

Postby cruisermori » Mon Apr 15, 2019 8:21 am

Any news of K3 stable version release time for LW2019?

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Janusz Biela
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Re: K3.021 Displacement

Postby Janusz Biela » Mon Apr 15, 2019 12:45 pm

cruisermori wrote:Any news of K3 stable version release time for LW2019?

Is almost done.
I also wait to first time run K3 on new LW and see theirs shaders in K3!
We fight also with very difficult bug in new Turbo Loader when randomly appear black surface.


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