For G. important are synthetic tests...after that we verified system.AVLKray wrote:Indeed Synthetic but looks promising
Probably we will have two Displacement engines - but I do not know any details yet.
Meanwhile he prepare also white balance and de-nosier (probably 2 types of engine).
We have to wait....
LW shader system is almost fully supported but I do not know when G. will release this version of Kray. New Lightwave is priority for G. but meanwhile we must add features to Core.cruisermori wrote:Micro displacement is a nice improvement, but I need more LW 2019 full support and shaders for daily work. Soon KRay shaders are moving to sometimes maybe
VPR developing if frozen for while. We back to this later. Yes we must prioritize things. VPR has missing a lot features - this is just stage one development for this view port.AVLKray wrote:For me personally most important (most benefit) would be a crash free VPR so you can tweak surfaces realtime but I understand G. can't do all at once
AVLKray wrote:For me personally most important (most benefit) would be a crash free VPR so you can tweak surfaces realtime but I understand G. can't do all at once
bro how you can tweak surfaces and you dont have shaders wich surfaces you will tweak . reflection fresnel and reflection blur xD lol hihii
vpr Should be last one. most important : shaders , white balance , displacement . to acheive photorealsitic . thats it.
for me i dont really wait for vpr. because k3 already fast i can do render and tweak surfaces btw thos test renders . and boom.
here small exmple no shaders yet only fresnel and refcltion blur we can do this in k3 . floor is bump not model floor. just plan with texture in bump map .
Janusz Biela wrote:Silence means good.
Implementation of Displacement engine is ready. G. work now with "continuum polygone Displacement" and promised send me test K3 very soon.
Wow amazing news . k3 rock.