K3OB4 new release

Asticles
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Re: K3OB4

Postby Asticles » Sat Dec 10, 2016 2:08 pm

These would be great news. Thanks!

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Janusz Biela
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Re: K3OB4

Postby Janusz Biela » Sat Dec 10, 2016 2:24 pm

G. back to bug tracker (I see automatic mails coming to me when he fix bugs) and also I got next OB4 with new update when new Xeons (v4) works properly.
Please be patience because he works on many levels and with many exports (Lightwave, Podium, PRO100). We are really close to finish Core and I suspect next 2-3 months K3 can be used in small commercial projects (of course no shaders yet, VPR experimental still, real time tone mapping partly done, splited menu) but for stubborn people like me it will be piece of cake.

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promity
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Re: K3OB4

Postby promity » Wed Dec 21, 2016 9:29 am

So we have hope to receive OB4 before the New Year?

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Janusz Biela
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Re: K3OB4

Postby Janusz Biela » Wed Dec 21, 2016 8:24 pm

I think yes. I do not want promise anything but G. fix now last important bugs in OB4 (You can see: http://www.kraytracing.com/bugtracker/i ... &sort=desc left only three with high priority which are not so much disturbing) .
Also he works with new features for OB5 now.

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promity
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Re: K3OB4

Postby promity » Tue Dec 27, 2016 10:22 am

Download and run OB4 - entered data "sett imageSamplerMultipass,1;sett subframeRecomputeFlags,2;" into commander - rendering became at times longer (

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Janusz Biela
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Re: K3OB4

Postby Janusz Biela » Tue Dec 27, 2016 2:26 pm

G. forget send me information about update :evil: .
Evening I will post scene + info.

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promity
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Re: K3OB4 new release

Postby promity » Tue Dec 27, 2016 3:05 pm

Glad to hear it!


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