Code: Select all
History:
3.05 3-01-2020
- new improved light portals added to core (old portal system removed, SDK+LW GUI soon)
- memory usage optimizations (geometric primitives,geometry groups,photons)
- surface level clip maps added (lower memory consumtion for clip mapped geometry than shape level clip maps)
- shader sampling model refactored
- small raytracing optimizations
- improved texture filtering
- clip camera added to LW interface
- experimental 3d texture, instance and bitmap+uv displace modes added to core (SDK+LW GUI soon)
- bugs fixed:
BSDF specular slow/freeze
LW2019 Node Image crash K3
polygons Instance error
Unseen by Camera couse visible edges
Unseen by radiosity not working
Z-buffer with glass
Wire Error
refraction block photons
Power Shader not working
Instant crash
Crash after finishing render
Crash when press button
Clip Map Crash
Crash
Crash when Instances
+ more small fixes