K3.05 official release + Demo K3 for LW15 and LW18+

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Janusz Biela
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K3.05 official release + Demo K3 for LW15 and LW18+

Post by Janusz Biela » Fri Jan 03, 2020 7:36 pm

Official release:

Code: Select all

History:
3.05 3-01-2020
- new improved light portals added to core (old portal system removed, SDK+LW GUI soon)
- memory usage optimizations (geometric primitives,geometry groups,photons)
- surface level clip maps added (lower memory consumtion for clip mapped geometry than shape level clip maps)
- shader sampling model refactored
- small raytracing optimizations
- improved texture filtering
- clip camera added to LW interface
- experimental 3d texture, instance and bitmap+uv displace modes added to core (SDK+LW GUI soon)
- bugs fixed:
	BSDF specular slow/freeze
	LW2019 Node Image crash K3
	polygons Instance error
	Unseen by Camera couse visible edges
	Unseen by radiosity not working
	Z-buffer with glass
	Wire Error
	refraction block photons
	Power Shader not working
	Instant crash
	Crash after finishing render
	Crash when press button
	Clip Map Crash
	Crash
	Crash when Instances 
	+ more small fixes

ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by ZodiaQ » Mon Jan 06, 2020 3:52 pm

Cool, installed and running.
BTW is bugtracker page offline? (404)

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Janusz Biela
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Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by Janusz Biela » Tue Jan 07, 2020 10:56 am

ZodiaQ wrote:
Mon Jan 06, 2020 3:52 pm
Cool, installed and running.
BTW is bugtracker page offline? (404)
G. update PHP on bug tracker. Soon we back on line with tracker.
LW19 works fine. There is bug in Lightwave with specular so G. had to write bridge over that and thats why we have noisy some shaders. This will be fix soon + Spherical/IES lights also added. We are very close to have full LW19 support!

ZodiaQ
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Joined: Mon Mar 25, 2013 4:52 pm

Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by ZodiaQ » Tue Jan 07, 2020 3:09 pm

Some of my surfaces act strange under 3.05. Have to revert to 3.04 for now.
Surfaces are clipmapped. Bug?? LW11.6.3
ScreenShot033.jpg
ScreenShot032.jpg

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Janusz Biela
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Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by Janusz Biela » Thu Jan 09, 2020 5:16 pm

re-upload new version

Code: Select all

History:
3.01 09-01-2020
- fixed transparency issue when refraction apply 
- fixed double surface polygon issue

ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by ZodiaQ » Mon Jan 13, 2020 1:06 pm

Still problem with 3.051.

Shadows are not rendered clip mapped :
3.051 vs 3.04
ScreenShot044.jpg
ScreenShot044.jpg (90.1 KiB) Viewed 2773 times
ScreenShot045.jpg
ScreenShot045.jpg (124.46 KiB) Viewed 2773 times

ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by ZodiaQ » Mon Jan 13, 2020 4:26 pm

Found the problem. When object is set to 'unseen by camera' shadows don't respect object clip mapping shape.
When 'unseen by camera' is unchecked render is ok.
ScreenShot055.jpg
ScreenShot056.jpg

ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by ZodiaQ » Tue Jan 14, 2020 10:52 am

It seems that both 'unseen by camera' AND 'unseen by rays' need to be unchecked for correct shadows.
This is a problem for my workflow as the trees i use for casting shadows should not be visible in reflections.
ScreenShot059.jpg
ScreenShot058.jpg
ScreenShot057.jpg

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Janusz Biela
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Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by Janusz Biela » Wed Jan 15, 2020 9:52 am

This concern LW11 (it doesn`t contain surface Clip Map) I put it on bug tracker.

ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by ZodiaQ » Tue Jan 21, 2020 4:32 pm

Janusz Biela wrote:
Wed Jan 15, 2020 9:52 am
This concern LW11 (it doesn`t contain surface Clip Map) I put it on bug tracker.
This not only affects LW11 but 2015/18/19 as well! Shadows are not respecting clip map no matter if object or surface clip mapping is used.

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Janusz Biela
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Re: K3.05 official release + Demo K3 for LW15 and LW18+

Post by Janusz Biela » Fri Jan 24, 2020 12:04 am

This is problem with flags in SDK. G must fix it.

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