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Room Animation

Posted: Mon May 20, 2019 8:19 pm
by Janusz Biela
Test with new denoiser.
Only 10 Rays in QMC!
200 frames, 1280 pix, 1 frame/60 sec.



Raw:
Room_00000.png

Room_00102.png

Room_00200.png

Re: Room Animation

Posted: Mon May 20, 2019 10:12 pm
by Keraressi Abdelkarim
very nice janusz :twisted: amazing speed.

Re: Room Animation

Posted: Tue May 21, 2019 12:37 pm
by Janusz Biela
This engine Denoiser has no support for animation (backward frame sample information) but G. wants to add other denoiser engines.

Re: Room Animation

Posted: Wed May 22, 2019 9:16 am
by easyplan
Of course everything is very cool but don't you think it would be better to finish a complete version before plaing with gadget because we don't knon if all of that will be ok with with next lightwave 2020 so G. will have to restart everything and Kray will never exist

Re: Room Animation

Posted: Wed May 22, 2019 9:18 am
by easyplan
unless kray is finish before 2020 ? of course

Re: Room Animation

Posted: Wed May 22, 2019 10:20 am
by Janusz Biela
SDK of new Lightwave will not change for many years. For sure. LW2018 has major changes after many years "doing nothing" by Newtek.
New SDK for new Lightwave was necessary to change to upgrade old features in Core (like new shader system, new lights, etc)
Do not be worry about LW2019+ and K3.
Remember K3 plugin for Lightwave is just exporter plugin from K3 Core Standalone. We develop K3 Core for other software and Lightwave is just one of them.

K3 doesn't mean Lightwave. We just support LW in our Engine.

Re: Room Animation

Posted: Wed May 22, 2019 12:27 pm
by artattak
Janusz Biela wrote:SDK of new Lightwave will not change for many years. For sure. LW2018 has major changes after many years "doing nothing" by Newtek.
New SDK for new Lightwave was necessary to change to upgrade old features in Core (like new shader system, new lights, etc)
Do not be worry about LW2019+ and K3.
Remember K3 plugin for Lightwave is just exporter plugin from K3 Core Standalone. We develop K3 Core for other software and Lightwave is just one of them.

K3 doesn't mean Lightwave. We just support LW in our Engine.

In my opinion, K3 should have its shader system.
Metalic, anistropy, velvet, oren nayar and glass.
This will eliminate the problem of Kray integration under any version of LW or other software.

Re: Room Animation

Posted: Wed May 22, 2019 12:40 pm
by Janusz Biela
This is on the features chart: K3 shader system, Post Process, VPR, etc. Lightwave support is just "by the way" event.