Brick wall.
Brick wall.
Brick wall. Displacement / normal map / bump map / albedo / reflection blur /
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Brick wall.
A bit overburn (well, we do not have yet new tone map) and very nice wall brick!
Re: Brick wall.
Wow, that brick wall is really outstanding. The place where the brick wall meets the white plaster wall adds to the realism tremendously.
Is this done by using extreeeeeeeme subdivision and displacing the vertices (let's call this the brute force way), or is there some sort of smart subpixel displacement in K3?
Is this done by using extreeeeeeeme subdivision and displacing the vertices (let's call this the brute force way), or is there some sort of smart subpixel displacement in K3?