the-ordinary basement conversion K3 version

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Keraressi Abdelkarim
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the-ordinary basement conversion K3 version

Post by Keraressi Abdelkarim »

here i will share from wip to finale Using K3 ob6 Render wich im really suprised how fast againt that old k2 :D

i think we have luck to Use kray :mrgreen:

i know it not perfect yet i still workin on it .
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K333 tss.jpg
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Janusz Biela
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Re: the-ordinary basement conversion K3 version

Post by Janusz Biela »

....bigger image please and only RAW.
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Keraressi Abdelkarim
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Re: the-ordinary basement conversion K3 version

Post by Keraressi Abdelkarim »

here new test . :mrgreen:
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Raw render
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Janusz Biela
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Re: the-ordinary basement conversion K3 version

Post by Janusz Biela »

Good job! Thanks!
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djwaterman
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Re: the-ordinary basement conversion K3 version

Post by djwaterman »

Wow. So what is missing still in Kray 3, this render looks pretty complete to me. I prefer to buy software that is ready but it seems Kray is now production ready. Am I wrong?
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Janusz Biela
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Re: the-ordinary basement conversion K3 version

Post by Janusz Biela »

djwaterman wrote:Wow. So what is missing still in Kray 3, this render looks pretty complete to me. I prefer to buy software that is ready but it seems Kray is now production ready. Am I wrong?
We just slowly closing Core Engine. Is a lot to do but from now starts easy part. We are ready for all features (waiting for last part of engine: VCM)
Without modern engine, all features: Shaders, real time tone mapping, multi-light, VPR, has no sense. There is no art to create engine render and add all these features ...user will get "good software" with slow and noisy rendering. Everything is connected with Core.
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