Kitchen K3OB4+

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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Kitchen K3OB4+

Post by Janusz Biela »

I will upload this scene soon (is 100% my production) but I have to talk with G. about reflection blur - still is problem. It is not yet correct level of quality. The time should not be that like in this example (CPU 2500pts Cinebench)...but comparing to other engines is very good of course. Brute Force sampling (QMC), FSAA G4 16 passes in PPM, Physky2. I do not try it in Path Tracing because time will be horrible plus almost no differences in quality.
Scene contain everything what can support K2!: crazy Nodes , pre-processing, instances on carpet, high blur, subpatches.
K3_.png
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Kitchen K3OB4

Post by Janusz Biela »

Everyday update of K3 from G. so also update render (FSAAG3 - 9 passes, CPU Cinebench 4750):
K3_.png

100% K2 support so in this moment this beta version (OB4+) is the best in whole history :evil:
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