Thanks for advice Janusz
I will try big area light from camera side, but I cant manage phsycal sky. So I use big lumi panel behind the windows and 3 area lights Your AE post are awesome (maybe you will make a tutorial about this). I agree also I have big problem about floor surface. I've used conductor node.
interior render
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: interior render
You do not need manage Physky. Put default ..maybe with a bit higher exposure (4 or maximum 5). You can use command line in Physky (in attachment Physky lsc with cmd line inside) which desaturate it:erkerk wrote:Thanks for advice Janusz
I will try big area light from camera side, but I cant manage phsycal sky. So I use big lumi panel behind the windows and 3 area lights
Code: Select all
tonemapdefine skytm,desaturate,0.7;background tonemapper_filter,skytm;
In this case desaturate is 70%
Do not use "strange" Nodes - only fresnel, Normal map, blurr map, colour tool. Search my topic with my Nodes setup:Your AE post are awesome (maybe you will make a tutorial about this). I agree also I have big problem about floor surface. I've used conductor node.
http://www.kraytracing.com/joomla/forum ... =viewtopic
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- KrayPhySky.rar
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- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: interior render
Can you share again the link it's not working...
philippe.jacques.studio@gmail.com
Thanks
awesome work!!
philippe.jacques.studio@gmail.com
Thanks
awesome work!!
Re: interior render
Nice work.
Iam interested to take a look at the scene too.
Can you share a Downloadlink again?
Thanks
Iam interested to take a look at the scene too.
Can you share a Downloadlink again?
Thanks