room - test 18 Area K1.6812 beta

Please post finished works here.
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Janusz Biela
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room - test 18 Area K1.6812 beta

Post by Janusz Biela »

This is my next work.
I know - this is not V-ray quality but... I worked.
270.000 poly
HiRes render ~6 h,
LowRes render ~1-1,5 h,
18 Area lights,
PC P4 3,0 Ghz
FSAA Grid 4
Kray 1.6812 beta


Thanks Jure for books.
Attachments
room5.jpg
room5.jpg (80.29 KiB) Viewed 6369 times
room1.jpg
room1.jpg (205.89 KiB) Viewed 6396 times
room2.jpg
room2.jpg (97.32 KiB) Viewed 6358 times
room3.jpg
room3.jpg (205.85 KiB) Viewed 6468 times
room4.jpg
room4.jpg (71.7 KiB) Viewed 6393 times
Last edited by Janusz Biela on Thu Nov 02, 2006 1:33 pm, edited 1 time in total.
pienri
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Post by pienri »

beautiful render, congratulation, can you post wire to view setup of 18 area!!
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Janusz Biela
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Post by Janusz Biela »

Wire and next camera.
Attachments
room7.jpg
room7.jpg (85.57 KiB) Viewed 6374 times
lights.jpg
lights.jpg (63.97 KiB) Viewed 6377 times
jure
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Post by jure »

Johny! SWEEEEEET renders! The books look good! ;)
- Jure
tajino
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Post by tajino »

Very nice renders, Johny_quick, may i know what is the falloff distance that you use for all the area lights?
silverlw
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Post by silverlw »

Sorry if i interupt and answers before Johny.
There is no difference, whatsoever, betwen "light intensity" or "Range/nominal distance" when inverse square falloff is enabled. Those two values do exactly the same thing when inverse square falloff is enabled. They increase light intensity.
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Post by tajino »

i see, i did found out that either way yields the same result - light intensity. but just to reconfirm as i read somewhere either in this forum or newtek's kray thread that johnny_quick once said he prefer a very small falloff and extreme intensity, just curious what's the reason for that, maybe personal preference. Silverlw, thanks for the reply.
tiktane358
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Post by tiktane358 »

eh Johny_quick, very nice renders !!!
I don't like to give my advise when I can't do a fraction of your work, but I think that the wood of the shelf should be less reflective or more blured, especially when we can see light reflections ( armchair pic ).
Are these pictures direct renders or you apply post effects ?
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Janusz Biela
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Post by Janusz Biela »

tiktane358 wrote:eh Johny_quick, very nice renders !!!
I don't like to give my advise when I can't do a fraction of your work, but I think that the wood of the shelf should be less reflective or more blured, especially when we can see light reflections ( armchair pic ).
Are these pictures direct renders or you apply post effects ?
I make postproces on PS.
but.... in new beta Kray I don`t use PS :)
(new functons include: Exponential, Bbright/Dark Multiplier, Destaurate)
I use now Catmull pixel filter (sharp render).
I recive on Kray render final render....
look:
http://www.kraytracing.com/forum/viewto ... =1410#1410
tiktane358
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Post by tiktane358 »

Is 1.6865 multi threaded ? :shock:
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Janusz Biela
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Post by Janusz Biela »

tiktane358 wrote:Is 1.6865 multi threaded ? :shock:
YES!!!
on my P4 3.0 HT add extra time render 20-40% :)
tiktane358
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Post by tiktane358 »

grumble... Hope G. will give us a great Xmas !
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Post by silverlw »

I can promise you that ;)
tiktane358
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Post by tiktane358 »

looks like Xmas is sooner in Sweden.... perhaps climate :)
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