Bugatti Veyron

Please post finished works here.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Bugatti Veyron

Post by Janusz Biela »

Some renders from my training ground with Nodes for K3.0. Renders 25-120 min. Final Gathering.
Attachments
Bugatti_Silver_override_cam01.png
Bugatti_silver_TOP_0.png
Bugatti_Silver_normal_cam01_0.png
Bugatti_Silver_normal_cam02__0.png
Bugatti_Silver_normal_cam04__0.png
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Re: Bugatti Veyron

Post by Keraressi Abdelkarim »

Ohhhhhhhhhhhhhhhhhhhhhhhhh
WOW really tallented Janusz photo Realistic (Y) .

good job . good work . good surfaces prefect :mrgreen:
User avatar
khan973
Posts: 296
Joined: Fri Nov 13, 2009 3:58 pm

Re: Bugatti Veyron

Post by khan973 »

It looks good!
Big renders over here ^^
COnsidering the resolution, you could have pushed the subpatch level a little bit, many places look jagged on the car.
Also AA looks great in some places but less good in some otherplaces especially around chrome parts.
Which one took 120 min?
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Bugatti Veyron

Post by Janusz Biela »

khan973 wrote:It looks good!
Big renders over here ^^
COnsidering the resolution, you could have pushed the subpatch level a little bit, many places look jagged on the car.
Also AA looks great in some places but less good in some otherplaces especially around chrome parts.
Which one took 120 min?
Car is from max model so I did not subpatch all surfaces - only the worst looking and still carpaint is in normal wire.
I think I put a bit too strong sharp filter :)
120 min is this closeup (almost whole image is reflection and blur)
Thx!
artattak
Posts: 283
Joined: Thu May 26, 2011 6:23 pm

Re: Bugatti Veyron

Post by artattak »

Kurde NIESAMOWITE RENDERY . Te grafiki pozamiatały mi w głowie. Właściwie nie ma co napisać poza WOOW. Jestem ciekaw ile sie renderuje takie cudeńko i ile czasu zajeło Panu ustawienie tak dopieszczonej sceny.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Bugatti Veyron

Post by Janusz Biela »

artattak wrote:Kurde NIESAMOWITE RENDERY . Te grafiki pozamiatały mi w głowie. Właściwie nie ma co napisać poza WOOW. Jestem ciekaw ile sie renderuje takie cudeńko i ile czasu zajeło Panu ustawienie tak dopieszczonej sceny.
Sam render to 20 minut (ten najszybszy) ale ustawienie powierzchni , pomysl na kamere i swiatlo to juz kwestia kilku dni.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Bugatti Veyron

Post by Janusz Biela »

Here update with new scene + some modifications with surfaces.
Attachments
Bugatti_desert_cam01_0.png
Bugatti_desert_cam02_0.png
Bugatti_desert_cam03_0.png
User avatar
khan973
Posts: 296
Joined: Fri Nov 13, 2009 3:58 pm

Re: Bugatti Veyron

Post by khan973 »

Wow, laste renders ar dope!
User avatar
nico
Posts: 602
Joined: Thu Feb 08, 2007 1:21 am
Contact:

Re: Bugatti Veyron

Post by nico »

superb look!!
vpii
Posts: 164
Joined: Wed Jan 17, 2007 5:45 pm
Contact:

Re: Bugatti Veyron

Post by vpii »

very nice
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Bugatti Veyron

Post by Janusz Biela »

Thank You for comments !
Of course these Nodes will be released with Kray3.0 with tutorials + After Effect post process :wink:
Here small update (I got some ideas) Is not big different, but this mood is fitting better imho.
Attachments
Bugatti_Silver_normal_cam02_fixcolor_small.png
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Re: Bugatti Veyron

Post by Keraressi Abdelkarim »

OFFWOW this one the best for me . really great mood . :mrgreen:
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Bugatti Veyron

Post by Janusz Biela »

I update it because I wanted to show how Kray is fast with Path Tracing . Time render is ~ 20% faster then Final Gathering (can be more faster with 3 bounce but as we know is glass problem and minimum save range is recurse 8)
Also can be reduced minimum FG rays so render will be twice faster but more noise.

Setup for Path Tracing is minimum:
1. choice Path Tracing Uncache from menu
2. FG minimum rays for good quality: 800

Other function in Kray doesn`t work, even You can setup zero photons (In Path Tracing doesn`t exist photon shooting phase)
Attachments
Bugatti_Silver_PathTracing_0.png
Bugatti_Silver_cam02_PathTracing_0.png
User avatar
khan973
Posts: 296
Joined: Fri Nov 13, 2009 3:58 pm

Re: Bugatti Veyron

Post by khan973 »

Nice! the render is soo clean!
ideart
Posts: 144
Joined: Mon Nov 16, 2009 4:34 pm

Re: Bugatti Veyron

Post by ideart »

Fantastic renders, lovely mood.
sotto3d.com
Locked