Compare - "White room" Finish

Please post finished works here.
pienri
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Post by pienri »

oops
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Janusz Biela
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Post by Janusz Biela »

Swith on "FG transparency/refr"
Your FG Resolution is too low (try 0.5 m - 1 m)
Swith Global Fotonmap (if you use Area Light) received 2.000.000
Good quality but shadow from picture is no good :)
pienri
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Post by pienri »

Thanx Johny, I'll try as soon as possible your settincs and post the result.
cruisermori
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Post by cruisermori »

Hello Johny. Thank you for really nice training scene. Your render quality is really superb. It is difficult to reach it :( . Here is my first render, but I am not satisfied with lights and also render time. Any recommendations?
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cruisermori
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Post by cruisermori »

Second render. I think better :)
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Janusz Biela
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Post by Janusz Biela »

Nice!
You use Area lights on ceiling? (decrese it - too strong light)
Add sfere around (blue color) scene 400-500% lumine.
cruisermori
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Post by cruisermori »

Thanks Johny. There wasn?t problem with ceiling light, but with GI ball around (too luminous). Here is my last render. I am still not very happy with the KRay output. All renders seems too blurred to me without PS fine-tuning.
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Janusz Biela
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Post by Janusz Biela »

Nice image.
I must render this scene on new Kray beta.
Shadow around picture is bad (low FG) increse oversample.
To Skadome try this:
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Janusz Biela
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Post by Janusz Biela »

Nice image.
I must render this scene on new Kray beta with Exponential and HSV.
Shadow around picture is bad (low FG) increse oversample.
To test Skadome try this:
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jure
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Post by jure »

Mine quick try.. Sorry for the low res...
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- Jure
Captain Obvious
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Post by Captain Obvious »

Did you render that without irradiance caching, Jure?
dwyatt
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Post by dwyatt »

That doesn't look bad at all Jure! The over all feeling of indirect lighting is nice and pleasant, but that direct light on the floor from the window doesn't convince me. Too sharp and bright for the rest of the room maybe. What is your lighting setup on this one, if I may ask?
"If whishes were horses, we'd all be eating steak!"
jure
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Post by jure »

Captain: this is rendered with irr caching.

dwyatt: you're right... I'll go fix that when I have time. My light setup is very simple.. Just the lumi poly outside the window and a spot light for sun. I'm also using the new Exponential HSV.
- Jure
Captain Obvious
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Post by Captain Obvious »

It looks a bit noisy, Jure.
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Janusz Biela
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Post by Janusz Biela »

I render this scene on new Kray.... :) Waiting for update....
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