Kitchen (not to be confused with jure's)

Please post finished works here.
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Captain Obvious
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Kitchen (not to be confused with jure's)

Post by Captain Obvious »

blahonga
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jure
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Post by jure »

The lighting looks good! Maybe you should add another light from the camera point to brighten up the front?
- Jure
Captain Obvious
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Post by Captain Obvious »

I don't think I'll bother, Jure. :)

Here's another render:
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Janusz Biela
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Post by Janusz Biela »

Captain Obvious wrote:I don't think I'll bother, Jure. :)

Here's another render:
Nice. But too dark and stronge reflection... :D
Captain Obvious
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Post by Captain Obvious »

It looks bright enough on my monitor... :p

I've already turned down the reflections on the wall tiles. I'll post another rendering in a while. I've also completely redone the table. I think it looks better now. Better reflections, much better edge bevels.
Single
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Post by Single »

[quote="Captain Obvious"]It looks bright enough on my monitor... :p

It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
Captain Obvious
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Post by Captain Obvious »

Single wrote:It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
My secret: Fresnel effects on EVERYTHING! Every single object, more or less, has incidence angle gradients. Most objects have a small amount of reflectivity, as well.
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Janusz Biela
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Post by Janusz Biela »

Captain Obvious wrote:
Single wrote:It is magnificent!!! If not secret, you could not describe as were tuned the materials of metal and tile?
My secret: Fresnel effects on EVERYTHING! Every single object, more or less, has incidence angle gradients. Most objects have a small amount of reflectivity, as well.
Jep fresnel wallow is good effect to realy reflection. Show us setup for reflection?
jure
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Post by jure »

How big did you render that image? I can barely see the demo bar :)
- Jure
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