Hotel room

Please post finished works here.
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Janusz Biela
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Hotel room

Post by Janusz Biela »

This is my work in progress (first camera). I have problem with REFLECTION BLURRING (what best speed setup for Kray - REFLECTION BLURRING?) Postprocess - Photoshop.
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jure
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Post by jure »

As usual, nice work! I like the bloom.
Regarding blure - by all means use blurring accuracy limit. I just set it at 1% and it works fine. You can also try disabeling FG reflections in FG tab.
- Jure
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Janusz Biela
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Post by Janusz Biela »

jure wrote:As usual, nice work! I like the bloom.
Regarding blure - by all means use blurring accuracy limit. I just set it at 1% and it works fine. You can also try disabeling FG reflections in FG tab.
O thanks!!
Update my work. Litle cut camera.
30 min rendering....
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jure
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Post by jure »

Awsome! I love your materials... So realistic. Care to share the secret? ;)
- Jure
Carlos Ferreira Pinto
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Post by Carlos Ferreira Pinto »

Excellent work, Johny. Well done. Cheers.
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Janusz Biela
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Post by Janusz Biela »

I must fix many bug. Many looks from camera.
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hotel_room4.jpg
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Josamoto
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Post by Josamoto »

Excellent texturing, modelling, lighting and everything dude! Love the reflections on the woodwork. Do you perhaps mind sharing the Lightwave reflections settings for the material used on the head board as well as reflection settings for Kray?
The cool strawberry man!!!
cokmahendra
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nice

Post by cokmahendra »

nice image.... :shock:
can you share you kray setting to us ??
and DOF setting too.. :D
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Janusz Biela
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Post by Janusz Biela »

Josamoto wrote:Excellent texturing, modelling, lighting and everything dude! Love the reflections on the woodwork. Do you perhaps mind sharing the Lightwave reflections settings for the material used on the head board as well as reflection settings for Kray?
O yes no problem.
Next camera and surface for objects and Kray setup.
DoF make on Z-BUFFER in LW and processing on Photoshop (he he 5 sec. DoF)
PS
I fix this artefact (door light) I switch "on" Phat Tracing in Photon Tab.
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jure
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Post by jure »

Thank you very much johny!
- Jure
jure
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Post by jure »

I checked your settings and I don't know if this will be any better but you can try this settings instead:

FG threshold 0.0 | min 100 | max 2000
spatial tolerance: 0.1 | angle: 80°
distance min: 50% | max 5000%
B/D: 0% | oversample: 100%
- Jure
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Janusz Biela
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Post by Janusz Biela »

jure wrote:I checked your settings and I don't know if this will be any better but you can try this settings instead:

FG threshold 0.0 | min 100 | max 2000
spatial tolerance: 0.1 | angle: 80°
distance min: 50% | max 5000%
B/D: 0% | oversample: 100%
OK testet this to night. THANKS!
but angle: 80° make low quality shadow?
jure
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Post by jure »

I don't think angle 80° will make low quality shadows. It will make samples on curved surfaces farther appart.
I'm not 100% sure though...
- Jure
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Josamoto
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Post by Josamoto »

Thanks for the texture settings!!! I must say, I find it interresting how you use an incidence gradient in your diffuse channel. I've only used it in reflections before to create fresnel effects.

Cool! I still have sooooo much to learn!
The cool strawberry man!!!
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Josamoto
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Post by Josamoto »

May I ask a stupid question? When do you normally use a incidence gradient in your diffuse channel?

Your last image looks even more photoreal!!! I like it and I wish my work could look that good!
The cool strawberry man!!!
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