Hotel room

Please post finished works here.
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Janusz Biela
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Post by Janusz Biela »

Josamoto wrote:May I ask a stupid question? When do you normally use a incidence gradient in your diffuse channel?

Your last image looks even more photoreal!!! I like it and I wish my work could look that good!
Yes normally use a multiple incidence gradient in diffuse channel, reflect, transparency etc.
http://www.dbki.de/tutorials/eng/glas/
http://www.neilblevins.com/cg_education ... d_refs.htm
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Janusz Biela
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Post by Janusz Biela »

May last update, I am tired this scene.
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room00002.jpg
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jure
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Post by jure »

Great work! :thumbsup:
- Jure
cokmahendra
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Post by cokmahendra »

hello Johny,
I have download you setting file.
but I still confusing about a numeral text that i found
when I opened the kray.dat file ( what is this and how to use it ??)
and the file with .srf extention, what kind program that we can use
to open the file.....
thx and sorry for my stupid question... 8)
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Janusz Biela
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Post by Janusz Biela »

cokmahendra wrote:hello Johny,
I have download you setting file.
but I still confusing about a numeral text that i found
when I opened the kray.dat file ( what is this and how to use it ??)
and the file with .srf extention, what kind program that we can use
to open the file.....
thx and sorry for my stupid question... 8)
kray.dat use with load in Kray menu
file with .srf is standart file for Lightwave in surface editor (load)
:D
cokmahendra
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Post by cokmahendra »

ooooo..... :oops:
thank you so much, johny
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ingo
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Post by ingo »

Well i use a gradient in diffuse when the surface is to dark in the shadow or gets to bright in the light.

Looking at the last of the nice renderings on the first page it looks like the door is a bit open because of the light coming through visible at the top and the bottom of the left wall. Or is it a leak ? Seems to be okay in picture room00005 though.
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Janusz Biela
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Post by Janusz Biela »

ingo wrote:Well i use a gradient in diffuse when the surface is to dark in the shadow or gets to bright in the light.

Looking at the last of the nice renderings on the first page it looks like the door is a bit open because of the light coming through visible at the top and the bottom of the left wall. Or is it a leak ? Seems to be okay in picture room00005 though.
Jep.
is it leak (I switch i Tap Photons THIN GEOMETRY - PATH 2 and problem go out
)

Use a gradient in diffuse carefully. Best use on CLOATH (on bright objekcts) with INCIDENCE ANGLE.
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